Passpartout: The Starving Artist – Compatibility

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist Title Screen

System Requirements

Linux

Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: Radeon HD 7970 or better graphics card
Hard Disk: 2 GB

Mac OS X

Operating System: Mac OS X 10.6 or newer
Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: Radeon HD 7970 or better graphics card
Hard Disk: 2 GB

Windows

Operating System: Windows 7 or newer
Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: GeForce GTX 680 or Radeon HD 7970 or better graphics card
Hard Disk: 2 GB
DirectX Version 11 required.

Windows 10

This game was designed for and seems to work flawlessly in Windows 10.

 

Passpartout: The Starving Artist – Windows 10, Linux, and Mac OS X 10.12 Game First Impressions

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist is an artistic painter simulator with money management elements developed and published by Flamebait Games. It was released in 2017 for the Steam platform and runs on Windows, Linux, and macOS.

In Passpartout: The Starving Artist the player plays the part of an artistic painter. The player paints on an easel in a manner that appears similar to the Microsoft Paint user interface. Starting with one brush, the player must paint something worthy enough to sell to her critics in order to pay her bills. As the title “The Starving Artist” seems to suggest, as the game mounts in challenge it may be harder to sell paintings and pay the rent. This might make this the world’s first arcade painting simulation. When beginning a new game, a screen greets the player with the words Act I. I assume this means that there are multiple acts and settings to play through to the game’s completion.

Painting the Bunny

Painting the Bunny

I began my time playing Passpartout: The Starving Artist drawing my old favorite, a simple bunny. I titled my work and placed it out for the attention of the waiting public. Surprising to me, it sold rather quickly for 127 dollars. I figured I must be a natural painter born with the innate talent to produce masterpieces, so I began my next work. Once a player is satisfied with their painting, there is a button to take a screenshot of it in Steam and another button to tweet it out on Twitter for those who are so inclined.

Incredibly in my time playing, Passpartout: The Starving Artist helped me get in touch with my stream of consciousness as I let my whims guide the brush to produce meaningful colors and shapes to the canvas. Despite the necessary cheesiness of the art produced using the primitive artistic tools provided to the player by the game’s user interface, I found the game to be extremely relaxing as I was able to lose myself in the production of art from deep within my being. The game music puts you in the right mood to feel loose and creative. This game started out feeling good for my soul.

My Ego, it is Bruised

My Ego, it is Bruised

Then came the critics. Passpartout: The Starving Artist is a very realistic artist simulator in one sense. Non-player characters will walk by your works of art on display and critique, nitpicking every little thing they can. You cannot please most anyone mostly all of the time. Anyone who is not actively buying a painting is continually berating you for your misuse of color, lack of detail, grossness of style, or for selling out to the man or producing art for quick cash. The criticism also appears to be subjective. I painted a painting with every color available to me in it, and I was told that all of the colors were bad by one critic. At first it’s cute and clever, but over time it really began to grate on me. Although, this game might provide inoculation toward haters commenting online if I want to branch out and start uploading YouTube gameplay videos.

Title Your Masterpiece, Then Hopefully it will Sell

Title your masterpiece, then hopefully it will sell.

Another clever distraction for while you are painting are the news flashes that popup on the screen parodying the ridiculousness of real-life click bait encountered while browsing online. These add some humor and levity to Passpartout: The Starving Artist, but still detract the player from the relaxing focus at hand – putting art on the easel. I don’t think I have ever had so many emotions form in a short period of time from playing such a simple game. In my first hour playing I felt relaxed and free to express myself in my art, then frustration with the criticism of my work, then triumph when I would unlock a Steam achievement, then mild humor when I would read an odd news flash, and in between all these emotions boredom when I felt I had, at least in that moment, exhausted all the game had to offer.

I'm channeling my inner Bob Ross

I’m channeling my inner Bob Ross. Happy little trees.

As I stated earlier, Passpartout: The Starving Artist provides the player with only one type of brush to begin play with. As the player sells paintings and progresses they may unlock other brush types. Perhaps I don’t have the most artistic mind after all, but I frequently would reach moments in the game within the first hour of gameplay where I wondered if I had just seen everything the game had to offer. Shortly after having such a thought, I would unlock an achievement or unlock a new brush, but such things were not quite enough to keep the thoughts of the game’s minimalist nature at bay.

While there were elements to Passpartout: The Starving Artist that I really enjoyed in the time I played it, I wonder if I could get similar results by putting on some soothing music on my stereo, fire up Microsoft Paint, and get busy producing works of art with the full set of brushes unlocked without all the noisy, nosy critics. While the game itself is currently $9.99 on Steam, the original sound track is priced at $4.99. It might be more of a deal to have the soundtrack and supply your own paint program. Passpartout: The Starving Artist is a fun enough game, I think I would buy it in a heavily discounted Steam sale knowing what I know about it now.

Aviary Attorney – Compatibility

Aviary Attorney Title Screen

Aviary Attorney Title Screen

System Requirements

Windows

Operating System: Windows 7, 8, or 10
Memory: 3 GB RAM
Hard Disk: 500 MB

Mac OS X

Operating System: Mac OS X 10.7 and above
Memory: 2 GB RAM
Hard Disk: 500 MB

Windows 10

This game was designed for and works flawlessly in Windows 10.

Aviary Attorney – Windows 10 and Mac OS X 10.11 Game First Impressions

Aviary Attorney Title Screen

Aviary Attorney Title Screen

Aviary Attorney was developed and published by Sketchy Logic and released in 2015. When I was reading up on this game to determine if I wanted to play it, I read a review by PC Gamer that billed Aviary Attorney as a visual novel. As I played it I did receive a choose your own adventure vibe, but as the game’s title indicates, this is a light legal sim set in 1840’s France.

The player takes the role of Monsieur JayJay Falcon. At the beginning of Aviary Attorney, Monsieur Falcon is greeted by his apprentice Monsieur Sparrowson who reads Falcon his daily mail. The letter they received is from Seigneur Purrtoir Demiaou requesting legal services on behalf of his daughter, Dame Caterline, who had been charged with the murder of Monsieur Grenwee at a dinner party they all had attended the night prior.

Black Jack Mini-game with Sparrowson

Black Jack mini-game with Sparrowson

Many role-playing games have a mechanic by which the backstory is told at the beginning of the game and then the player is greeted with a dialog asking them whether they would like to accept the quest presented to them. I have never understood this mechanic since selecting the negative option indicates the player would rather not play the game, and choosing the affirmative option is really the only logical way in which the game progresses. Aviary Attorney employs this same mechanic. Sparrowson asks Falcon if he will take on Dame Caterline’s case. A dialog greets the player. The player may choose “Of course!” or “Nope.” I chose “Nope.” to see what would happen.

Monsieur Sparrowson chided me briefly for not taking the lucrative case, but when I stuck to my guns through another presented dialog he offered instead to play a game of cards with me. Apparently I had unlocked a mini-game of Black Jack that I played briefly with Sparrowson playing as the computer player. Once I had confirmed that I understood the rules of the card game, Sparrowson made a wager with me. If he won, I would have to take Dame Caterline’s case. If I won, I could choose from a list of three mildly devastating scenarios to happen to Sparrowson. I made the wager and then handily lost the next round of play. It appears that once the wager is made the card game is rigged such that the player will always lose and be forced to then take Dame Caterline’s case – a clever use of this traditional role-playing game mechanic.

City Map Screen

City Map Screen

Each case taken on by the player in Aviary Attorney is broken up into a number of days. In the first case there are three days prior to the beginning of the trial. Each day, the player is greeted with a map of the city along with a series of known locations relevant to the case. Locations with a watch face next to them indicate a location that will take a full day to visit. Locations without a watch face may be visited prior to a location with a watch face without time passing to a new day.

I spent my first day visiting the Conciergerie Prison to meet with my client Dame Caterline and get all the information I could for the case. From there I received two additional leads, to the studio of the photographer who was invited to take photographs at the party in which Monsieur Grenwee met his untimely demise, and to the scene of the crime at Baron Rorgueil’s manor where the party took place. Both locations showed a watch face beside them on the map which seemed perfect since I had two days prior to Caterline’s trial.

A Dialog Menu

A Dialog Menu

I decided first to visit the photographer, Monsieur Robittio de Robinio, to discuss the photograph he had made on the night of the crime. Upon arriving at his studio, I found a note on his door indicating he had left for the day. I knocked on the door anyway, but there was no answer. Falcon and Sparrowson had a bantering dialog back in forth in which they were debating what to do. If they left, a day would be wasted in which the player would not be able to return. Provided in the dialog was the illegal option of breaking into the photographer’s studio and snooping around. I chose that option to see what would happen, and I wasn’t disappointed.

Aviary Attorney is a fantastic repository of clever quick witted humor and terrible puns. Sparrowson is the primary source of such comedy, but all of the players are well drawn and play their parts marvelously. This game is comedic through and through, I laughed frequently had couldn’t stop smiling throughout the initial time I have played it.

Investigation Mode - Searching for Evidence

Investigation Mode – Searching for Evidence

When the player visits a location, they are able to search through the environment looking for clues and evidence relevant to their case. These items are then compiled and written down into an evidence folder that may be used later in the court room. On the final day before the trial, I examined the grounds of Baron Rogeuil’s manor and talked to him and his housekeeper. It was discovered that his housekeeper was a kleptomaniac and had been stealing the Baron’s silverware. This led the dinner guests to have to eat without utensils on the night of the murder. These details helped me later at trial to inform the jury why Dame Caterline had blood on her hands and mouth when she had eaten a rare steak at the dinner party.

The player may choose which statements from the witness to cross examine.

The player may choose which statements from the witness to cross examine.

When the trial day had arrived, not only did my character Monsieur Falcon feel overwhelmingly unprepared, but I did as well. Aviary Attorney had already by this point in the first case remarkably immersed me in the world presented. The trial began in which using the evidence I had gathered the previous two days I daftly struck down the accusations presented by Rupert Rabbington, the prosecutor. After a witness has given their testimony on the stand, the player may question them based on that testimony. It is up to the player to decide how to proceed, and there is a great deal of dialog that won’t go anywhere. The jury will get frustrated with the defense if their time is wasted, so attempting to match the evidence to the testimony and questions asked will achieve the greatest results. Each time a biting piece of evidence is presented by Falcon that refutes the claims of the prosecution there is a pause and then the evidence is delivered with beaming rays shooting from Falcon across the screen. It was a comical and satisfying moment each time I did it.

Ate a Bloody Rare Steak! (Plot thickens.)

Ate a Bloody Rare Steak! (Plot thickens.)

Now that I have won my first case and Dame Caterline has been pronounced not guilty by the jury in her case, I am excited about playing the remaining cases in Aviary Attorney to see if I can complete the game. Aviary Attorney seems to be a good game to play after a long day. It will make you laugh and doesn’t require too much thinking. However, there is a decent bit of potential intellectual challenge when entering the court room to keep the player engaged. The background music chosen for the game is on point with the 1840’s setting, along with the drawn animations and artwork and the fonts used for dialog. Aviary Attorney is thus far a stellar game; I’m happy to have it in my collection.