Cat Girl Without Salad – Windows 10 Game First Impressions

Cat Girl Without Salad Title Screen

Cat Girl Without Salad Title Screen

Revenge of the Mutant Camels meets Power Puff Girls in Cat Girl Without Salad developed by WayForward Technologies and released in 2016 as a Humble Bundle Original for the Windows 10 operating system platform. The game was originally an April Fools joke announced in 2013 billed as a game spanning all genres in one title. While my experiences with it thus far have revealed it to be primarily a horizontal side-scrolling shooter, Cat Girl Without Salad parodies familiar game elements from other video games integrated throughout its gameplay.

How to Play

How to Play

The protagonist hero of Cat Girl Without Salad is named Kebako. She is a robotic, ditsy cartoon girl bounty hunter with cat ears flying through space to fight enemies and take down bad guys. She is equipped with a default pea shooter that literally shoots peas. Throughout the game, the player will find what look like game cartridges that upgrade Kebako’s weapons in various ways. Each weapon upgrade is unique, creative, and sometimes annoying.

Starting Pea Shooter

Starting Pea Shooter

There is a platformer gun that shoots a cartoon platformer sprite who jumps on the enemies to kill them. The sports gun shoots golf balls at the enemies based on the direction of the player’s swing. A puzzle gun turns the side-scrolling shooter environment into a scrolling game of Bust-a-Move. An RPG gun opens up a fight menu similar to those encountered in Final Fantasy games where the player can choose to attack or use magic against approaching enemies.

Using the RPG Gun

Using the RPG Gun

I also encountered a dance gun that mimicks the Dance Dance Revolution games made by Konami. Instructions for how to play Cat Girl Without Salad are simple and provided to the player at the beginning of a new game. Guns can be fired using any of the four direction arrow keys on the keyboard. When using the dance gun, if the player times their shots appropriately with the “dance” arrows scrolling across the screen, they can achieve a combo score for each time they time their shot correctly.

Dance, Dance Gun

Dance, Dance Gun

Ice cream sundaes, pizza, cheeseburgers, and any other junk foods may be collected to restore health, but not salads. Suffice it to say, Cat Girl Without Salad is a crazy game. The game characters seem to act like characters from animated television shows aired on Cartoon Network or Nickelodeon to preteen girls. This somehow seems to actually add to its charm. The blasts of bubblegum pink and strobing pastels excite rather than frustrate. Whereas many such cartoons tend to grate on my nerves, the audio in Cat Girl Without Salad is thus far enjoyable. The development team seems to have really known what they were doing and enjoyed doing it.

Am I playing Bust-a-Move or R-Type?

Am I playing Bust-a-Move or R-Type?

For appearing to be geared toward younger girls, whether in fact or as a joke, Cat Girl Without Salad is a legitimately challenging game. It is far from the hardest side-scrolling shooter I have played, but it’s certainly not easy either. The game feels fair, challenging, and the controls are solid. While the weapon types are clever and creative, they are not immediately useful without adequate practice. Expect to play even the first level over again to learn how to get it right.

As I said, Cat Girl Without Salad is a Humble Bundle Original. This means it was made as an exclusive title for those who subscribe to the Humble Bundle Monthly service. When subscribed, it may be downloaded DRM-free to the subscriber’s local machine and launched from a simple executable. If Humble Bundle were to ever no longer be a thing, I could imagine this game would become a rare but coveted title, perhaps like Chex Quest is now.

Let the reader note that after I wrote this article, I saw that Humble Bundle will be removing this game from its Humble Bundle Monthly offering on February 2, 2018. If you’re a Humble Bundle Monthly subscriber, you’ll need to get it before then to play it as part of that packaged deal. Hopefully it will still be available to be purchased in some way after February 2, 2018.

The First Boss

The First Boss

The more I play Cat Girl Without Salad, the more I really like it. It is an addictive side-scrolling shooter that takes the genre to places that are completely different from where its ever been while keeping the core elements familiar, but fresh. If you sign up for a Humble Bundle Monthly subscription, make sure you check out Cat Girl Without Salad.

Blast Works: Build, Trade, Destroy – Nintendo Wii Game First Impressions

Blast Works Title Screen

Blast Works Title Screen

Blast Works is a side-scrolling shooter game released in 2008 for the Nintendo Wii. It was developed by Budcat Creations and published by Majesco Entertainment. From the little research I have done on this game, it appears to be a port of Tumiki Fighters from the PC to the Wii.

Tumiki Fighters was developed by Kenta Cho and released as free software in 2004. Written in the D programming language, it uses OpenGL for graphics rendering. I would assume Kenta Cho had a good deal of creative license with Blast Works given that versions of his other games, rRootage, Gunroar, and Torus Trooper are included as unlockable bonus items in the game.

Come At Me

Come At Me

Blast Works has a unique game mechanic that I don’t believe I’ve seen in any other side-scrolling shooter I have played. When an enemy is shot down and is falling toward the bottom of the screen, the player may swoop in to catch the enemy or the enemy’s guns. Wherever the enemy makes contact with the player’s plane is where the two objects connect. Once connected, the enemy’s guns will fire from that position as the player’s own guns toward other enemies. The former enemy will also serve as a buffer from being hit directly and losing a plane. As a level progresses, downed enemies hook to downed enemies creating a massive structure of firepower the player has accumulated to take on the level’s final boss.

There's nothing quite like a good boss bullet hell.

There’s nothing quite like a good boss bullet hell.

When I first witnessed this game mechanic it surprised me. I had a great deal of fun connecting out enemy planes to the end of the screen and blasting anything in my path with my own bullet hell for once. I then got to thinking that due to this game mechanic the game might turn out to be too easy. Not so. The game makers did an excellent job balancing the game. Each boss I played outside of the first couple levels made me sweat. The player may choose three different levels of difficulty. The bullet hells are intense and Blast Works provides a similar experience to other classic side-scrolling shooters I have played in the past.

Come with me little girl on a magic carpet ride.

Come with me little girl on a magic carpet ride.

Another interesting feature provided in Blast Works is a full-fledged level editor. The player may create their own level, with their own enemies, and custom build their own planes to fly through those levels. Even new bullets can be created and customized. The game offers a CAD-like program to create and save new shapes and modify environments. The amount of detail to which a player can create their own levels is incredible. Blast Works feels like a PC game that still works incredibly well with the standard Wiimote/Nunchuck controllers.

Blast Works features three modes of gameplay for playing through the side-scrolling shooter levels. Campaign Mode allows one or two players to play through campaign levels in a sequential order. I assume extra game features are unlocked through this mode of play, but I have yet to unlock anything yet. Arcade Mode allows one to four players to play through levels sequentially for points. And as mentioned earlier, one to four players may play through a custom level created by a player in the User Levels mode.

Blast Works Game Disc

Blast Works Game Disc

The music in the Blast Works is good. It sounds like a typical Wii game soundtrack, but mixed with the heavy synthetic techno kind of themes I would expect from a classic side-scrolling shooter of the Super Nintendo era. While the graphics are a bit blocky and look quite dated for the time this title was released, Blast Works more than makes up for it in gameplay and replayability. I picked up my copy of Blast Works used for less than four dollars. From a quick Amazon search it appears buying a new copy might cost less than ten dollars. At that price it’s well worth it. I would especially recommend this title for children who enjoy playing with Legos. It’s certainly not Minecraft, but who knows? Maybe this will be a gateway game for getting my son to play with CAD software someday in the future.

RIVE: Wreck, Hack, Die, Retry! – Compatibility

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! Title Screen

System Requirements – Windows

Operating System: Windows 7/10, must be 64-bit
Processor: Dual Core 2.5 GHz
Memory: 4GB RAM
Video: GeForce 8000 series or better, DirectX 9.0c compatible
Hard Drive: 1GB

System Requirements – Mac OS X

Operating System: Mac OS X 10.7 (Lion)
Processor: Dual Core 2.5GHz
Memory 4GB RAM
Video: GeForce 8000 series or better
Hard Drive: 1GB

System Requirements – Linux

Operating System: Linux or SteamOS
Processor: Dual Core 2.5GHz
Memory: 4GB RAM
Video: GeForce 8000 series or better
Hard Drive: 1GB

RIVE: Wreck, Hack, Die, Retry! – Windows 10 Game First Impressions

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! is a title released on Valve’s Steam platform in 2016 by Two Tribes. In it you play as a space scavenger, named Roughshot, aboard a small one-man spider-like spacecraft shooting alien robots, and making daft maneuvers to escape dangerous situations. The player can level up the weapons, armor, and special abilities of their spacecraft. But there is much more to RIVE than a simple action title with RPG elements.

The voice acting in RIVE is phenomenal. Mark Dodson does the honors, and it’s really easy to feel for the character. I felt myself getting excited every time Roughshot would get excited about something in the game. The script is tongue-in-cheek, but feels well prepared. RIVE begins with an explosion that wakes Roughshot. He has to punch his on-board computer to get everything to come back on-line so he can pilot his craft. I suppose being out in deep space will wear on you over time; he really likes to talk to himself throughout the levels.

Felt like playing Asteroids in the beginning.

Felt like playing Asteroids in the beginning.

Spanning multiple genres, I would say RIVE: Wreck, Hack, Die, Retry! most closely resembles an arcade shooter, given the way it tracks high scores and throws the player into some heavy action at most every turn. The game starts with an allusion to Atari’s Asteroids, but then turns into more of a platformer soon after when the player enters an environment with gravity.

Expect to die, a lot.

Expect to die, a lot.

RIVE: Wreck, Hack, Die, Retry! certainly lives up to its name. Expect to die in this game, a lot. This is the kind of game where practice makes perfect. It’s also the kind of game where you can showcase your skill. The points you score under hard mode are added to the global leaderboard. Based on your score you can see how you rank with other players in their global ranking. There are also challenges to complete that get unlocked once you’ve completed the first mission. Challenges have levels of bronze, silver, and gold based on their difficulty.

Roughshot shoots off fireworks when you complete a mission.

Roughshot shoots off fireworks when you complete a mission.

Another thing you will need to get used to is the harshness of the sound effects. Crunching and scraping metal is common fair for RIVE. Playing this game feels like operating heavy machinery. My wife thought she was hearing thunder outside until she realized it was my game play making the noise. If this kind of noise is not up your alley, one thing I’ve found I enjoy doing with many shooters like RIVE is to mute the volume and have a catchy, rhythmic Spotify playlist playing on my stereo receiver in the background. You won’t necessarily hear enemies sneak up on you, but given that you die and start over a lot in RIVE, I’m not sure that matters. As I said earlier it is nice to hear Roughshot’s voice, but all of his words are subtitled, so you won’t be missing any plot points by hitting that mute button.

I hacked this sweet nurse drone.

I hacked this sweet nurse drone.

RIVE: Wreck, Hack, Die, Retry! shows itself to be a fantastic shooter and platformer plus so much more. If you are a fan of action and explosions, then this is a perfect game for you. At the time this article was published, RIVE was included as part of the Humble Very Positive Bundle 2 on HumbleBundle.com and will be for another 11 days. If you liked what you read about this game in this first impressions article, go to HumbleBundle.com, and you can get a deal on this game and donate to a charity as well if you like.