I purchased my Nintendo Wii right before I graduated college. I actually had it set up to host a post graduation party at my then new apartment. The Wii was relatively new at the time and given that I had scored a new software development job, I decided to make the Nintendo Wii a graduation gift to myself. Coming from a computer gaming background, probably my favorite game genre at that point was real-time strategy.
Consoles are not typically known for their real-time strategy titles. There are many reasons often given for this. I have heard it implied that the game pad controllers are not a good fit for strategy titles. This sounds like a cop out to me. I could imagine it may be difficult to provide a good competitive real-time strategy experience between multiple players playing on a split-screen where everyone can see each other’s troop movements. I’m not sure this would stop such a game from being fun though, and many console strategy titles have some very solid single-player campaigns. I wager the greatest historical reason why gaming consoles did not see many real-time strategy releases was due to the lack of online multiplayer capability.
I remember the first time I saw a gaming console play a multiplayer real-time strategy game. The game was Command & Conquer: Red Alert on the original Sony Playstation. Two of my friends had hooked their Playstations together using a link cable and were playing two separate sides on two distinct television screens. This seemed ground breaking for consoles to me at the time, but in truth I already owned Starcraft on the PC and was playing it on Blizzard’s Battle.net nearly daily with millions of people around the globe.
I was a little conflicted on whether I should purchase a Nintendo Wii. On one hand, everyone who had one seemed to be having a lot of fun with it. The Wii-mote controllers were incredibly novel, and worked well. I played extensively with a Wii my friend had. We had some great late-night experiences playing mini-games of Wii Play, Wii Sports, and WarioWare. The Wii seemed like a remarkable party console, and one I wanted to collect for eventually, but wasn’t sure if I needed one right then.
I don’t know how I heard of Battalion Wars 2. Somehow I think I was complaining that there weren’t enough strategy titles for game consoles. The first game console I had ever purchased was a Sony Playstation 2. One of the first titles I purchased for it was Goblin Commander, a real-time strategy title that was published for the Microsoft XBox and Nintendo Gamecube as well. I figure I must have complained to the right person who encouraged me to look into Battalion Wars 2. I read several positive reviews, and that’s how I got sold on purchasing a Nintendo Wii.
While Battalion Wars 2 used to have the ability to play multiplayer over Nintendo’s Wifi platform, this service is no longer operational. These days a gamer has to be satisfied with its single-player campaign if they wish to play it. In spite of this limitation, I have experienced a great deal of pleasure replaying Battalion Wars 2. Battalion Wars 2 is a real-time tactics game for the Nintendo Wii and was released in 2007. It was developed by Kuju Entertainment and published by Nintendo.
Battalion Wars 2 takes the approach of being an action/strategy hybrid. The game tutorial begins with the player controlling a single commander unit. This commander may be freely moved around the game field from a third-person perspective. The player may target enemies and fire upon them as if they were playing any other third-person shooter console title.
As the player progresses through the tutorial they encounter other units that they may then recruit and command. This opens controls for the player to command units while simultaneously dodging enemy fire and engaging in active combat along-side the player’s troops. In the first mission, the player is then taught to view the battlefield from a bird’s eye view in order to better command the troops under their command.
Battalion Wars 2 is specially designed for the Wii to best use its controls. It never attempts to be another Starcraft or Command & Conquer. It is Battalion Wars 2, and it’s really good at it. There are five different single-player campaigns that may be played: the Solar Empire campaign, the Western Frontier campaign, the Anglo Isles campaign, the Iron Legion campaign, and the Tundran Territories campaign. In my first few missions playing the Solar Empire campaign, I realized how much I had forgotten of the storyline in the ten years since I last played, but have been greatly impressed with how well the game has held up in those years.
The design choices of the races in the campaigns of Battalion Wars 2 are interesting. The Solar Empire, clearly framed as a force of good and light through the beginning of the game, appears to be modeled in many ways after Japan, while their immediate enemy in the first campaign’s missions is the Anglo Isles whose characters are clearly of English decent. Given that this is a Japanese strategy title dealing with military themes, it’s probably one of the few games I have seen provide a Japanese take on modern military politics providing a different view in a genre typically dominated by developers with a western cultural background.
There is so much more to be said about Battalion Wars 2 that I will need to save for a more in-depth review. This is in my opinion one of the best titles on the Wii. I purchased a Wii to play this game, and ten years later I have not regretted it. If you come across Battalion Wars 2 and you are a fan of tactics and wouldn’t mind a little action mixed in, I would highly recommend it.