Carmageddon TDR 2000 – Compatibility

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

System Requirements

Operating System: Windows 98 or later.
Processor: 1.8 GHz or better.
Memory: 1 GB RAM recommended.
Video: 3D graphics card compatible with DirectX 9
Sound: DirectX compatible sound card
Hard Disk: 1 GB

Windows 10

Carmageddon TDR 2000 runs almost flawlessly in Windows 10. Multiplayer requires DirectPlay which is unsupported, but there may be workarounds to make multiplayer work.

Carmageddon TDR 2000 – Windows 98 Game First Impressions

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 is the third game in the Carmageddon series released in 2000. It was developed by Torus Games and originally published by Xicat Interactive for the Microsoft Windows 98 and 2000 operating systems on PC. The TDR in the title stands for “Total Destruction Racing,” for those who were wondering.

When I was a kid, I’d be sitting in the back seat when my parents took me along to the grocery store in the family car. More often than not when driving through the parking lot, a pedestrian would walk right out in front of my dad’s car without ever looking up to see if any vehicles were coming. Whenever this happened, my dad liked to jokingly say, “There’s fifty points!” as they crossed in front of his car’s grill. This is the kind of sense of humor the Carmageddon series is geared to.

I can drive a Steam Machine while playing on my Steam Machine.

I can drive a Steam Machine while playing on my Steam Machine.

If you are unfamiliar with the Carmageddon series, the original game’s tag line is The Racing Game for the Chemically Imbalanced with a pedestrian carrying a briefcase being run over by a fast-moving red sports car. Like most racing games, the player races against other contestants around a track for a certain number of laps, reaching check points along the way. If the player is able to reach the next check point in time, they are awarded more time as they make their way to the finish line. Where the Carmageddon series differs is that the player is awarded bonus points for each pedestrian they are able to run over.

These guys are about to get steamrolled.

These guys are about to get steamrolled.

In Carmageddon TDR 2000, railroading pedestrians rewards the player with satisfying crunch and squish sounds encouraging the player to produce more carnage. Performing fancy tricks also awards points to the player. These bonus points can be spent purchasing new vehicles or upgrading an existing vehicle’s engine power, armor, or weapons. Unlike real-life, many of the pedestrians really seem to have a death wish. In many cases the race track is clearly marked with innocent bystanders carelessly walking right into harms way, even when they are walking around the remains of their already previously unlucky comrades.

I didn't know this doubled as a airplane. Vroom!

I didn’t know this doubled as a airplane. Vroom!

I forgot how much I have missed playing with Hot Wheels or Matchbox cars as a kid and pretending I was in the cars doing the incredible tricks and causing massive crashes. I had fun doing all of this in Carmageddon TDR 2000. The tracks I have played so far have not been linear like in other racing titles to the point of being rather impressive. The game seems much more open-world than most games ever got in the year 2000. There is plenty of room to drive around and explore provided the player doesn’t run out of time. I just figured out where the checkpoints were and made sure I drove through them in sequence whenever I needed to add time to the clock. The rest of the time I was trying to drive up and over anything I could, enjoying the full extent of fun the sandbox I found myself in could provide. The first track provides a loop the loop to speed through and a ramp to jump over a series of RVs and trailers.

It's sometimes too easy to get stuck doing crazy fun stuff.

It’s sometimes too easy to get stuck doing crazy fun stuff.

There are a number of interesting cars available to choose from even at the beginning of the game before any of the later cars are unlocked. I noticed one called the Steam Machine. Given that I am an avid PC gamer, I had to drive it. It was massive fun steamrolling everything in my path. With great freedom of movement comes great responsibility though. I found it trivial in many cases to pin myself in a place where I could not maneuver free. When aborting a race, a player keeps the points they accumulated up to the point they aborted, so it’s not much of a loss to start the race over when stuck. If you run the race straight along the track, you shouldn’t have this problem, but if you’re like me and enjoy pushing the limits of the game, it will likely become a fairly frequent occurrence.

Is that a car that's just a moving wooden wheel? I want to wreck it!

Is that a car that’s just a moving wooden wheel? I want to wreck it!

The multiplayer functionality in Carmageddon TDR 2000 requires DirectPlay to work. When I attempted to install DirectPlay in Windows 10, the process locked up and wouldn’t let me proceed. A quick check of the Steam forums indicates there are people who were able to get it to work, but their solutions may not work in all cases. Microsoft’s official current stance from what I can tell is that DirectPlay is deprecated and therefore completely unsupported for Windows 10.

Got 'em!

Got ’em!

Carmageddon TDR 2000 is available for download on both Steam and GOG.com for a fair price on each. This game is raw arcade vehicular mayhem and racing, and devoid of any meaningful plot or story-line. The Grand Theft Auto series probably fills this niche for gamers better these days, but I had a great amount of fun launching my steam machine around for the small time I have played. I do plan to revisit this one and see where the rest of the game takes me.

3D Ultra Pinball: ThrillRide – Compatibility

3D Ultra Pinball Thrill Ride Title Screen

3D Ultra Pinball: ThrillRide Compatibility

System Requirements

Operating System: Windows 95/98
Processor: Pentium Compatible 200MHz
Memory: 64MB RAM
Hard Disk: 95 MB Install Space plus 30 MB free space for swap.
Optical Drive: 4x CD-ROM
Video: 800×600 Resolution with 256 colors.
Mouse is required.

Windows 10

  • Installs – Yes.
  • Runs – Yes.
  • Uninstalls – Yes.
  • CD-ROM is required to play the game.

3D Ultra Pinball: ThrillRide – Windows 98 Game First Impressions

3D Ultra Pinball Thrill Ride Title Screen

3D Ultra Pinball: ThrillRide Title Screen

The other week I published a first impressions review of 3D Ultra Pinball: The Lost Continent released by Sierra in 1997. I felt a little bad about that review because it felt like I really roasted Sierra for publishing what I felt was a miserably bad game. I found another game in the 3D Ultra Pinball series that came out three years later in the year 2000, 3D Ultra Pinball: ThrillRide, and decided to give it a try.

It almost seems as if Sierra read my first impressions review from the future when they created 3D Ultra Pinball: ThrillRide. Every complaint I had regarding the previous game has been corrected in this game. The graphics are sharp and crisp. The audio is pleasing. The physics of the balls are more reliable and actually make sense. The game seems fair to play. And, perhaps most importantly, this pinball game is actually a lot of fun!

The bumpers are bumper cars

The bumpers are actually bumper cars.

3D Ultra Pinball: ThrillRide is themed off of an amusement park. The main table contains an intersection of entrances to multiple amusement park rides and attractions. Hitting a ball into a ride entrance will start a ride. Some rides like the Flying Falcon and Bumper Cars change the layout configuration of the main pinball table when played. Other rides will take the player to a totally new table for a bonus game.

The Flying Falcon

The Flying Falcon

When the Flying Falcon is activated, multiball of four balls occurs all with a different color: blue, red, yellow, and green. Successfully striking all of the colored balls into the ride at the correct time will cause the player to win and complete that ride. It is my suspicion that the player either wins the game or something dramatically impressive occurs when all of the rides have been won or completed.

Lots of pinball options

Lots of pinball options.

Another nice feature of 3D Ultra Pinball: ThrillRide is the ability to customize the play experience. Selecting an easy, medium, or hard game will reset the custom settings to a default state based on that level of difficulty, but each setting can be specifically customized by the user to create a preferred pinball experience. I am not sure I have played a pinball game with more options than this one has.

In my review of 3D Ultra Pinball: The Lost Continent, I complained about Sticky Keys getting activated on my Windows 10 machine. Once again in 3D Ultra Pinball: ThrillRide, the default flipper controls are set to the left and right shift keys. This makes sense as these are the most logical and natural keys for this purpose on a standard computer keyboard. Getting truly frustrated by my Windows configuration, I looked up how to disable Sticky Keys on my machine. I have posted a tutorial for other gamers to help keep others from being as frustrated as I have been.

3D Ultra Pinball: ThrillRide Game Disc

3D Ultra Pinball: ThrillRide Game Disc

Compared to its predecessor 3D Ultra Pinball: ThrillRide is absolute gold. It brought a smile to my face within the first several seconds of playing; a smile that stayed with me throughout the duration of the game. I wouldn’t say playing ThrillRide has been my best computer pinball experience, but Sierra really redeemed themselves with this one. If you discover a copy of this game in a bargain bin or at a thrift store, do yourself a favor and grab it; this one’s worth it.