Linux Operating System: Ubuntu 14.04 or greater (64-bit only) Processor: 2.5 GHz single core or 2 GHz dual core Memory: 2 GB RAM Video: Open GL 2.0 compatible graphics card with 256 MB RAM Hard Drive: 1.8 GB Sound: OpenAL compatible sound card
Mac OS X Operating System: Mac OS X 10.7 or greater Processor: 2 GHz dual core Memory: 2 GB RAM Hard Drive: 3.5 GB
Windows Operating System: Windows Vista or greater Processor: 2.5 GHz single core or 2 GHz dual core Memory: 4 GB RAM Video: Open GL compatible graphics card with 512 MB RAM Hard Drive: 5 GB Sound: DirectX compatible sound card DirectX 9.0c or greater required.
Deponia is a point and click graphical adventure game developed and published by Daedalic Entertainment. It was released in 2012 first in Germany then translated into English from German later. According to Wikipedia where I researched the game, “Deponie” means “landfill site” in German, which is where the game gets its name.
In Deponia, the player plays the role of Rufus, an adventurous rogue who wishes to leave the junk pile town of Kuvaq he finds himself in to start life anew in the glamorous city of Elysium. He has everything all planned out; nothing could possibly go wrong. The game begins with a brief tutorial on the game mechanics, but those familiar with graphical adventure games from the past several decades will have no issue getting up to speed quickly.
Following the tutorial and some intro music and game credits, the first task the player must accomplish requires helping Rufus pack his suitcase for his trip to Elysium. Perhaps this was the actual tutorial since you cannot leave the house Rufus is in until you collect all of the things that are on the packing list. Game introductions like this leave me feeling claustrophobic and are off putting. It served to reinforce how the game is played and what general puzzles I could expect, but seriously failed to scratch that world exploration adventure itch I typically play adventure games for. This beginning packing scene is worse than the one in the beginning of Zak McKracken and the Alien Mindbenders.
Rufus is an unsavory character. He’s pompous, arrogant, gross, and seems to care little for those around him. During the tutorial I found myself rolling my eyes thinking this would be another mediocre graphical adventure that would receive a mediocre first impression. As the game progresses, however, I came to realize that Rufus’ character was calculatedly created by the game developers and meshes extremely well with the other characters throughout the story. The voice acting turns out to be quite superb and the characters feel like they have a depth I would not have expected from just a few short hours of gameplay.
It was initially frustrating to play as Rufus because next to nothing Rufus feels compelled to do in Deponia is something I would ever do myself in real life. While playing as a despicable character it makes sense that you would be required to do despicable things and think in despicable ways. Thankfully, plucky comedic karma is in full array in Deponia and it is satisfying to see Rufus get paid back in full for his negligent and ridiculous actions.
Deponia does not appear to be a good title for those who enjoy seeing linear progress across a clearly defined story line. The plans Rufus makes fail, catastrophically, which changes the direction of the game at every turn and keeps the player on their toes not knowing what will happen next. Very frequently I’ll feel like I’ve done something unsavory that messes things up for a character in the game that I wish I could undo, but clearly the game was designed to be this way. It appears it will be a bumpy roller coaster ride from start to finish and it’s meant to be enjoyed for what it is.
Once Rufus has packed his suitcase, he must load his belongings into his escape pod and configure the escape pod in such a way as to make his escape. Once this has been accomplished, there is a mini-game puzzle that must be completed in order to aim the pod at the track for when the regal carrier from Elysium goes by. This particular mini-game is similar to chess puzzles using the knight piece where certain moves of the knight are restricted in the player’s objective to move the knight toward a desired position on the chess board. It appears difficult mini-game puzzles can be skipped by those who would rather not spend too much time thinking through them and are eager to progress the story instead.
After solving or skipping this first mini-game puzzle, Rufus has a run in with his ex girlfriend Toni, lights the fuse of the rockets that will propel his escape pod and does his best to make his escape. His plans don’t turn out as expected, of course, but he finds himself on the Elysium craft. There he sees a fair lady from Elysium named Goal distraught about a conspiracy and being threatened by some unsavory figures among the Organon. Rufus does his best to rescue her, which includes dumping garbage on her head and pushing her out of the garbage chute. In response to his tragic blunder, the villains kick him overboard as well and he falls back into the town of Kuvaq from which he had been attempting to escape.
It is at this point that the game finally opens up to more thorough exploration. It turns out Goal was picked up by the town’s people and is being attended to by the local doctor, Gizmo. When Rufus goes to visit her, he finds her asleep and unable to awake. Gizmo sends Rufus to go get some extra strong coffee to get her to wake up. When Rufus brings up his dilemma with Lonzo the local bartender, Lonzo reveals his secret project to build a massive machine from ancient documents he has scavenged called an espresso maker. At this point it is revealed that Rufus needs to collect all of the items in Kuvaq needed to make espresso to use to wake up Goal.
Thus far Deponia plays very similarly to classic point and click adventure games from the 1990s. If I had to place it on a spectrum I would say it is funny like The Secret of Monkey Island, but more crude like the movie Spaceballs. It appears to be around the same difficulty as Gabriel Knight: Sins of the Fathers thus far.
I have experienced many of the same nostalgic feelings playing Deponia as I had playing adventure games growing up, both entertaining and frustrating. While thus far I have always been rewarded when I progress in the game, there are places where the game seems to drag on and on in getting to the next pleasurable scene. I have found myself hovering my mouse pointer over every pixel I can to see if I missed any secret item I can use to progress just like I did with the most frustrating adventure titles when I was younger.
As far as adventure games go, Deponia appears to be of moderate difficulty, which might make it more difficult to approach for younger or less experienced adventure game players. I also wouldn’t recommend this game be played by younger children if for no other reason than Rufus is a horrific role model and I would be tempted to whack my son if he ever started acting like him. It’s all a joke in the game; Rufus and the world he inhabits is so bizarre and strange it works well in fantasy, but would just be annoying in real life.
It surprises me how much I have really warmed up to playing Deponia. I think this one will be on my list of games to attempt to complete this year because I really want to see how it all turns out. With all of its flaws, it’s still proving to be quite addictive and supremely entertaining. I think I would recommend Deponia to any hardcore adventure game fan, and anyone else who is very laid-back, patient, and loves what is thus far a well crafted story.
This is the worst game ever. I hate this game! It’s so stupid! – my wife.
Cocoto Magic Circus is a light-gun mini-game shooter released for the Nintendo Wii in 2008. It was developed by Neko Entertainment and published by Conspiracy Entertainment. It follows the same classic formula of many of the light-gun mini-game shooters of the era. The game case boasts, “40 mini-games, each more original than the last!” All of the games are point and shoot with lots of similar patterns strewn throughout all of them making the advertising deceptive at best.
Cocoto Magic Circus was not a new game when it came out on the Nintendo Wii. It debuted on the Playstation 2 where it was played with the GunCon light gun. Since the Nintendo Wii was the ideal console for this type of shooter, it makes sense that Cocoto Magic Circus might be re-released for the system.
Save Fairy from the spiders before she’s eaten!
The beginning cutscene handily tells the backstory without any words. Four monster-looking friends: Cocoto, Baggy, Neuro, and Shiny, according to the game manual, and their friend Fairy who is a pixie, meet a clown in the woods. He looks creepy as all get-out, but instead of running away they stick around to be friendly with him. The clown kidnaps Fairy, and the others race to help rescue her. Theoretically the objective of the game is to rescue Fairy by shooting her captors in the various mini-games. While some mini-games had us shooting bad guys to keep them away from Fairy, there was no point at the end of any mode of gameplay where Fairy ever regained her freedom that I noticed. The competing monsters would just hop up on the 1st, 2nd, and 3rd place stands at the end of the game to show how they placed in the Tournament or Duel modes.
This is air hockey… with guns. This shouldn’t be a mini-game, but a full featured title.
There are three multiplayer modes: Arcade, Tournament, and Duel. In arcade mode, one or two players play simultaneously and cooperatively until they run out of lives. Lives may be replenished in periodic bonus rounds. Tournament mode is a little bit of a misnomer that actually means hot seat in the case of Cocoto Magic Circus. In tournament mode players pass around one controller and play the mini-games one player at a time competitively. Some mini-games actually lend themselves to this mode of play better, especially for players who are less experienced with aiming a wiimote. This mode allows 2, 3, or 4 players to play. Duel mode allows 2 or 4 players to play competitively and simultaneously for a set number of games.
Try not to shoot Fairy in the face. Oops, instant mini-game over.
As I alluded earlier, some of the mini-games can be rather frustrating when playing simultaneously with another player. There are a handful of mini-games where all players are aiming at the same target and they only are given one shot to hit it. If all miss, the mini-game is failed. If an opponent hits the target first, the mini-game ends and you won’t get a chance to hit it as well. Then at the end of this short “mini-game,” the player who hit the target is awarded a large number of points for the round and the other players receive nothing. I felt like this happened more frequently than it should have, keeping the game from being well balanced. For this reason I am not sure this game would be very high on my list for Wii games to pull out in a party setting. It seems like the kind of game that is just begging for an argument to break out. My wife argued and screamed about how unfair the game was. I couldn’t understand why the ESRB rated this game for players 10+. There are no unsavory themes that I could find that a 7-year old couldn’t handle. Perhaps the frustration/unfairness issues were a factor?
Cocoto Magic Circus Game Disc
Cocoto Magic Circus is a fine game for practicing accuracy with the wiimotes on the Nintendo Wii, but out of all of the similar light-gun games I have played on the Wii, this one is actually my least favorite. It’s just more blah than fun. That combined with the fact that my opponent was yelling at the television the entire time we played made me want to put Cocoto Magic Circus back on the shelf for awhile.
In 2007, National Geographic released a movie to theaters called Arctic Tale. It was a documentary that focused in part on a female polar bear they called Nanu. To capitalize on the release of this film, a game with the same name was developed for the Nintendo Wii by Atomic Planet Entertainment and published by Destination Software in the same year. It says on the cover, “Play through the adventures of the major motion picture!” Arctic Tale may be played by one or two players. I didn’t have anyone to play with me this time, so I’ll have to review the two player option at a later date. 🙁
When starting a new game in Arctic Tale, the player begins as a little polar bear cub. You walk around collecting silver and gold paw print tokens. Press the A button to walk around the landscape. The silver tokens provide bonuses and unlock game features, while the gold tokens level up your bear. Be careful of predators and larger polar bears. They want to eat you for breakfast. Run away from them by pressing B. Collecting dead animals replenishes your health. Also strewn across the landscape are larger markers indicating an available mini-game.
Hey, there’s Shamu!
The primary purpose of playing Arctic Tale so far appears to be to collect tokens, fight other creatures in the wild, and get bronze, silver, then gold rankings in the mini-games. I suppose this is really par for the course as far as Wii games go; Arctic Tale was released in the hay day of Nintendo Wii mini-game titles. The four mini-games I played in my first encounter with Arctic Tale were Scavenge, Balance Fight, Ice Slide, and Shuffle Bear.
Hunting for seals while trying not to wake up papa bear.
In Scavenge, you attempt to steal the required number of dead seals while sneaking around sleeping grown male polar bears. If you wake the bears, they will attempt to attack you so be wery wery quiet. If you see a line of flashing sparkles, don’t walk over to it unless you have your quota of seals. That is the boundary of the mini-game and the game will end when you cross it. I curiously crossed this line when I was close and had to repeat the whole experience. It was a little irritating.
I’m gonna push this bear into the water where he belongs. I’m king of this ice.
In Balance Fight you are trying to knock a fellow polar bear cub off of a tiny floating piece of ice that forms a little sumo wrestling arena. There are some quicktime events that prompt the player to push a button or wave the controller in a specific way. Do what the game says and it’s not hard to get the gold snowflake in this mini-game.
Sliding down, collecting tokens. Wee!
Ice Slide is like playing Tux Racer on any Linux box. The controls seemed awkward, but it may be I am not practiced enough with them yet. It could also be this is what happens when you have multiple types of mini-games in a single title and use the same control system for all of them. People who have played the Rebel Assault series may know what I’m talking about.
Playing some Shuffle Bear.
The best mini-game I played in my first encounter with Arctic Tale was Shuffle Bear. I’m a big fan of shuffle board, and this is the same thing but with a polar bear instead. Just charge up your bear and see if you can hit the bull’s eye. I got the game Arctic Tale by fishing through a bargain bin. I really got this game because it looked like a good beginner title for small children; I thought my son might like it. But paying a couple bucks to play shuffle bear was worth it for me.
Arctic Tale Game Disc
It will be interesting to see what other things this game has to offer. While Arctic Tale teaches players about polar bears, it has yet to demonstrate itself as a truly edutainment title. Playing Arctic Tale is about as educational as riding the rides at Sea World without reading any of the literature associated with the ride while in line or on the way toward the ride’s exit. The game thus far hasn’t attempted to define itself in any way or give me any idea of what to expect as I continue in my objectives through it. At first blush, I would imagine I have already seen is all there is to see: lots of snow, killer whales in the background, mini-games, and feeling what it’s like to control a polar bear in a game. But is much here that seems to subtly hint that there is more to come. As it stands, Arctic Tale has impressed me more than most three dollar titles do. If you have small children, this is a fun and safe title for them to play, and at the price I paid well worth it.