Xenonauts – Compatibility

Xenonauts Title Screen

Xenonauts Title Screen

System Requirements

Linux

Operating System: Ubuntu 14.04 or greater, Linux Mint 17 or greater
Processor: 2 GHz x86 or greater
Memory: 1 GB RAM
Video: SDL Compatible Video Card, 1280×720 resolution or greater required.
Hard Disk: 3 GB

These packages are required:
libc6:i386
libasound2:i386
libasound2-data:i386
libasound2-plugins:i386
libsdl2-2.0-0:i386 and dependencies.

Mac OS X

Operating System: Mac OS X 10.7 or greater
Processor: 2 GHz x86 or greater
Memory: 1 GB RAM
Video: 1280×720 resolution or greater required.
Hard Disk: 3 GB

Windows

Operating System: Windows Vista or greater
Processor: 2 GHz x86 or greater
Memory: 2 GB RAM
Video: 512 MB DirectX 9.0c Compatible Video Card, 1280×720 resolution or greater required.
Hard Disk: 3 GB

Ubuntu 16.04

The GOG version of Xenonauts appears to run natively with no issues in Ubuntu 16.04.

Xenonauts – Linux, Mac OS X 10.10, and Windows 10 Game First Impressions

Xenonauts Title Screen

Xenonauts Title Screen

It was in the summer time, likely 1996. My best friend was an only child and seemed to have a great knack for talking his mother into buying him computer games from the bargain bin section of whatever store they happened to be shopping in. During this particular week, he and his mom were shopping at Tuesday Morning and he was able to purchase a game neither one of us had ever heard of, but the box cover sure looked interesting. It was a game for MS-DOS and because of its outrageous memory allocation requirements, he couldn’t figure out how to get it to work with his family’s computer system. Since both of his parents worked full-time, he came over a lot during the summer, and one day he brought the game with him to my house to see if I could get it to work on my system. After building a special custom boot disk to boot into a favorable DOS environment to run the game, we both experienced our first contact with the game called X-COM: UFO Defense.

Select Your Main Base

Select Your Main Base

X-COM: UFO Defense is a strategy game, developed by Mythos Games and released in 1994 by MicroProse, that combines real-time strategy with turn-based tactics. The player is tasked with creating and managing the global defense force protecting Earth from hostile invasion by extra-terrestrials. The player must spend their budget wisely purchasing aircraft to intercept and shoot down UFOs. They must hire soldiers to go on missions to eliminate the threat of downed alien spacecraft and to retrieve valuable alien technology. And they are also responsible for hiring and managing scientists to research new technologies to create weapons comparable to the ones the aliens carry.

Intercepting UFOs

Intercepting UFOs

Xenonauts, a game developed and published by Goldhawk Interactive in 2014, seems to have been created to recapture the same vein of nostalgia I had from when I used to play X-COM: UFO Defense with my best friend in the mid-1990s. The game developers state that the game is not meant to be a clone of X-COM, and it is not, but the spirit of that original game is certainly alive and present here. Gamers who played X-COM: UFO Defense will feel at home when selecting their beginning base site, managing their initial base, sending planes out to intercept UFOs and sending out a team of soldiers to investigate a UFO crash landing site.

Close Encounter Shot to the Face

A Close Encounter Shot to the Face

When playing through Xenonauts for the first time, I noticed it seemed to appear very spartan for the year it was released. No cutscenes or rich animations were employed, and I have been unable to find an actual tutorial on how to play the game as far as I can tell. With X-COM: UFO Defense a player had to rely on the manual. Without the manual it was easy to lose very quickly. Maybe Xenonauts was designed to cater to the more mature PC gamer who is used to reading a thick manual to get the most of their strategy game’s mechanics. There are tool-tips that pop up the first time a player accesses any new screen, however, so the player doesn’t have to fly completely blind. I realize having had played X-COM: UFO Defense as a child, I am not much of a newcomer to the genre, but without reading a manual or following a tutorial, I was able to intercept two UFOs and successfully complete my first mission to retrieve alien artifacts from my first downed UFO. There is also a Xenopedia that serves as an in game online help resource while playing.

UFO Secured

UFO Secured

Upon further research, it appears Xenonauts was actually the product of a Kickstarter campaign that was able to raise the sum of $154,715 from 4,668 backers according to Wikipedia. This is an impressive amount, but far from the budget of a AAA studio. With this information to place things in perspective, what the developers of Xenonauts were able to accomplish with this game is impressive. The musical score is complex, easy to listen to, and fits the atmosphere of the game. The sound effects are rich and fit within their contexts as well. While the animations and graphics are simple, no extra imagination is required on the part of the player to discern what they are looking at on the screen at any given moment.

Research Alien Technology

Research Alien Technology

Goldhawk Interactive allowed partial access to the Xenonauts source code which resulted in the creation of Xenonauts: Community Edition, a mod for the Xenonauts game. Those with a retail copy of Xenonauts can apply the community edition mod to expand and enhance their Xenonauts game experience. I’ll try to add another article covering the community edition mod at some later point.

I had a lot of fun briefly playing Xenonauts today, moseying down memory lane. The GOG summer sale just started today. Those that visit GOG.com before June 6th can download a free copy of Xenonauts to play themselves. This is a good game. I’d recommend getting a free copy before the promotion runs out.

Passpartout: The Starving Artist – Compatibility

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist Title Screen

System Requirements

Linux

Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: Radeon HD 7970 or better graphics card
Hard Disk: 2 GB

Mac OS X

Operating System: Mac OS X 10.6 or newer
Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: Radeon HD 7970 or better graphics card
Hard Disk: 2 GB

Windows

Operating System: Windows 7 or newer
Processor: Intel Core i5 or better
Memory: 2 GB RAM
Video: GeForce GTX 680 or Radeon HD 7970 or better graphics card
Hard Disk: 2 GB
DirectX Version 11 required.

Windows 10

This game was designed for and seems to work flawlessly in Windows 10.

 

Passpartout: The Starving Artist – Windows 10, Linux, and Mac OS X 10.12 Game First Impressions

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist Title Screen

Passpartout: The Starving Artist is an artistic painter simulator with money management elements developed and published by Flamebait Games. It was released in 2017 for the Steam platform and runs on Windows, Linux, and macOS.

In Passpartout: The Starving Artist the player plays the part of an artistic painter. The player paints on an easel in a manner that appears similar to the Microsoft Paint user interface. Starting with one brush, the player must paint something worthy enough to sell to her critics in order to pay her bills. As the title “The Starving Artist” seems to suggest, as the game mounts in challenge it may be harder to sell paintings and pay the rent. This might make this the world’s first arcade painting simulation. When beginning a new game, a screen greets the player with the words Act I. I assume this means that there are multiple acts and settings to play through to the game’s completion.

Painting the Bunny

Painting the Bunny

I began my time playing Passpartout: The Starving Artist drawing my old favorite, a simple bunny. I titled my work and placed it out for the attention of the waiting public. Surprising to me, it sold rather quickly for 127 dollars. I figured I must be a natural painter born with the innate talent to produce masterpieces, so I began my next work. Once a player is satisfied with their painting, there is a button to take a screenshot of it in Steam and another button to tweet it out on Twitter for those who are so inclined.

Incredibly in my time playing, Passpartout: The Starving Artist helped me get in touch with my stream of consciousness as I let my whims guide the brush to produce meaningful colors and shapes to the canvas. Despite the necessary cheesiness of the art produced using the primitive artistic tools provided to the player by the game’s user interface, I found the game to be extremely relaxing as I was able to lose myself in the production of art from deep within my being. The game music puts you in the right mood to feel loose and creative. This game started out feeling good for my soul.

My Ego, it is Bruised

My Ego, it is Bruised

Then came the critics. Passpartout: The Starving Artist is a very realistic artist simulator in one sense. Non-player characters will walk by your works of art on display and critique, nitpicking every little thing they can. You cannot please most anyone mostly all of the time. Anyone who is not actively buying a painting is continually berating you for your misuse of color, lack of detail, grossness of style, or for selling out to the man or producing art for quick cash. The criticism also appears to be subjective. I painted a painting with every color available to me in it, and I was told that all of the colors were bad by one critic. At first it’s cute and clever, but over time it really began to grate on me. Although, this game might provide inoculation toward haters commenting online if I want to branch out and start uploading YouTube gameplay videos.

Title Your Masterpiece, Then Hopefully it will Sell

Title your masterpiece, then hopefully it will sell.

Another clever distraction for while you are painting are the news flashes that popup on the screen parodying the ridiculousness of real-life click bait encountered while browsing online. These add some humor and levity to Passpartout: The Starving Artist, but still detract the player from the relaxing focus at hand – putting art on the easel. I don’t think I have ever had so many emotions form in a short period of time from playing such a simple game. In my first hour playing I felt relaxed and free to express myself in my art, then frustration with the criticism of my work, then triumph when I would unlock a Steam achievement, then mild humor when I would read an odd news flash, and in between all these emotions boredom when I felt I had, at least in that moment, exhausted all the game had to offer.

I'm channeling my inner Bob Ross

I’m channeling my inner Bob Ross. Happy little trees.

As I stated earlier, Passpartout: The Starving Artist provides the player with only one type of brush to begin play with. As the player sells paintings and progresses they may unlock other brush types. Perhaps I don’t have the most artistic mind after all, but I frequently would reach moments in the game within the first hour of gameplay where I wondered if I had just seen everything the game had to offer. Shortly after having such a thought, I would unlock an achievement or unlock a new brush, but such things were not quite enough to keep the thoughts of the game’s minimalist nature at bay.

While there were elements to Passpartout: The Starving Artist that I really enjoyed in the time I played it, I wonder if I could get similar results by putting on some soothing music on my stereo, fire up Microsoft Paint, and get busy producing works of art with the full set of brushes unlocked without all the noisy, nosy critics. While the game itself is currently $9.99 on Steam, the original sound track is priced at $4.99. It might be more of a deal to have the soundtrack and supply your own paint program. Passpartout: The Starving Artist is a fun enough game, I think I would buy it in a heavily discounted Steam sale knowing what I know about it now.

Aviary Attorney – Windows 10 and Mac OS X 10.11 Game First Impressions

Aviary Attorney Title Screen

Aviary Attorney Title Screen

Aviary Attorney was developed and published by Sketchy Logic and released in 2015. When I was reading up on this game to determine if I wanted to play it, I read a review by PC Gamer that billed Aviary Attorney as a visual novel. As I played it I did receive a choose your own adventure vibe, but as the game’s title indicates, this is a light legal sim set in 1840’s France.

The player takes the role of Monsieur JayJay Falcon. At the beginning of Aviary Attorney, Monsieur Falcon is greeted by his apprentice Monsieur Sparrowson who reads Falcon his daily mail. The letter they received is from Seigneur Purrtoir Demiaou requesting legal services on behalf of his daughter, Dame Caterline, who had been charged with the murder of Monsieur Grenwee at a dinner party they all had attended the night prior.

Black Jack Mini-game with Sparrowson

Black Jack mini-game with Sparrowson

Many role-playing games have a mechanic by which the backstory is told at the beginning of the game and then the player is greeted with a dialog asking them whether they would like to accept the quest presented to them. I have never understood this mechanic since selecting the negative option indicates the player would rather not play the game, and choosing the affirmative option is really the only logical way in which the game progresses. Aviary Attorney employs this same mechanic. Sparrowson asks Falcon if he will take on Dame Caterline’s case. A dialog greets the player. The player may choose “Of course!” or “Nope.” I chose “Nope.” to see what would happen.

Monsieur Sparrowson chided me briefly for not taking the lucrative case, but when I stuck to my guns through another presented dialog he offered instead to play a game of cards with me. Apparently I had unlocked a mini-game of Black Jack that I played briefly with Sparrowson playing as the computer player. Once I had confirmed that I understood the rules of the card game, Sparrowson made a wager with me. If he won, I would have to take Dame Caterline’s case. If I won, I could choose from a list of three mildly devastating scenarios to happen to Sparrowson. I made the wager and then handily lost the next round of play. It appears that once the wager is made the card game is rigged such that the player will always lose and be forced to then take Dame Caterline’s case – a clever use of this traditional role-playing game mechanic.

City Map Screen

City Map Screen

Each case taken on by the player in Aviary Attorney is broken up into a number of days. In the first case there are three days prior to the beginning of the trial. Each day, the player is greeted with a map of the city along with a series of known locations relevant to the case. Locations with a watch face next to them indicate a location that will take a full day to visit. Locations without a watch face may be visited prior to a location with a watch face without time passing to a new day.

I spent my first day visiting the Conciergerie Prison to meet with my client Dame Caterline and get all the information I could for the case. From there I received two additional leads, to the studio of the photographer who was invited to take photographs at the party in which Monsieur Grenwee met his untimely demise, and to the scene of the crime at Baron Rorgueil’s manor where the party took place. Both locations showed a watch face beside them on the map which seemed perfect since I had two days prior to Caterline’s trial.

A Dialog Menu

A Dialog Menu

I decided first to visit the photographer, Monsieur Robittio de Robinio, to discuss the photograph he had made on the night of the crime. Upon arriving at his studio, I found a note on his door indicating he had left for the day. I knocked on the door anyway, but there was no answer. Falcon and Sparrowson had a bantering dialog back in forth in which they were debating what to do. If they left, a day would be wasted in which the player would not be able to return. Provided in the dialog was the illegal option of breaking into the photographer’s studio and snooping around. I chose that option to see what would happen, and I wasn’t disappointed.

Aviary Attorney is a fantastic repository of clever quick witted humor and terrible puns. Sparrowson is the primary source of such comedy, but all of the players are well drawn and play their parts marvelously. This game is comedic through and through, I laughed frequently had couldn’t stop smiling throughout the initial time I have played it.

Investigation Mode - Searching for Evidence

Investigation Mode – Searching for Evidence

When the player visits a location, they are able to search through the environment looking for clues and evidence relevant to their case. These items are then compiled and written down into an evidence folder that may be used later in the court room. On the final day before the trial, I examined the grounds of Baron Rogeuil’s manor and talked to him and his housekeeper. It was discovered that his housekeeper was a kleptomaniac and had been stealing the Baron’s silverware. This led the dinner guests to have to eat without utensils on the night of the murder. These details helped me later at trial to inform the jury why Dame Caterline had blood on her hands and mouth when she had eaten a rare steak at the dinner party.

The player may choose which statements from the witness to cross examine.

The player may choose which statements from the witness to cross examine.

When the trial day had arrived, not only did my character Monsieur Falcon feel overwhelmingly unprepared, but I did as well. Aviary Attorney had already by this point in the first case remarkably immersed me in the world presented. The trial began in which using the evidence I had gathered the previous two days I daftly struck down the accusations presented by Rupert Rabbington, the prosecutor. After a witness has given their testimony on the stand, the player may question them based on that testimony. It is up to the player to decide how to proceed, and there is a great deal of dialog that won’t go anywhere. The jury will get frustrated with the defense if their time is wasted, so attempting to match the evidence to the testimony and questions asked will achieve the greatest results. Each time a biting piece of evidence is presented by Falcon that refutes the claims of the prosecution there is a pause and then the evidence is delivered with beaming rays shooting from Falcon across the screen. It was a comical and satisfying moment each time I did it.

Ate a Bloody Rare Steak! (Plot thickens.)

Ate a Bloody Rare Steak! (Plot thickens.)

Now that I have won my first case and Dame Caterline has been pronounced not guilty by the jury in her case, I am excited about playing the remaining cases in Aviary Attorney to see if I can complete the game. Aviary Attorney seems to be a good game to play after a long day. It will make you laugh and doesn’t require too much thinking. However, there is a decent bit of potential intellectual challenge when entering the court room to keep the player engaged. The background music chosen for the game is on point with the 1840’s setting, along with the drawn animations and artwork and the fonts used for dialog. Aviary Attorney is thus far a stellar game; I’m happy to have it in my collection.

Carmageddon TDR 2000 – Compatibility

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

System Requirements

Operating System: Windows 98 or later.
Processor: 1.8 GHz or better.
Memory: 1 GB RAM recommended.
Video: 3D graphics card compatible with DirectX 9
Sound: DirectX compatible sound card
Hard Disk: 1 GB

Windows 10

Carmageddon TDR 2000 runs almost flawlessly in Windows 10. Multiplayer requires DirectPlay which is unsupported, but there may be workarounds to make multiplayer work.

Carmageddon TDR 2000 – Windows 98 Game First Impressions

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 is the third game in the Carmageddon series released in 2000. It was developed by Torus Games and originally published by Xicat Interactive for the Microsoft Windows 98 and 2000 operating systems on PC. The TDR in the title stands for “Total Destruction Racing,” for those who were wondering.

When I was a kid, I’d be sitting in the back seat when my parents took me along to the grocery store in the family car. More often than not when driving through the parking lot, a pedestrian would walk right out in front of my dad’s car without ever looking up to see if any vehicles were coming. Whenever this happened, my dad liked to jokingly say, “There’s fifty points!” as they crossed in front of his car’s grill. This is the kind of sense of humor the Carmageddon series is geared to.

I can drive a Steam Machine while playing on my Steam Machine.

I can drive a Steam Machine while playing on my Steam Machine.

If you are unfamiliar with the Carmageddon series, the original game’s tag line is The Racing Game for the Chemically Imbalanced with a pedestrian carrying a briefcase being run over by a fast-moving red sports car. Like most racing games, the player races against other contestants around a track for a certain number of laps, reaching check points along the way. If the player is able to reach the next check point in time, they are awarded more time as they make their way to the finish line. Where the Carmageddon series differs is that the player is awarded bonus points for each pedestrian they are able to run over.

These guys are about to get steamrolled.

These guys are about to get steamrolled.

In Carmageddon TDR 2000, railroading pedestrians rewards the player with satisfying crunch and squish sounds encouraging the player to produce more carnage. Performing fancy tricks also awards points to the player. These bonus points can be spent purchasing new vehicles or upgrading an existing vehicle’s engine power, armor, or weapons. Unlike real-life, many of the pedestrians really seem to have a death wish. In many cases the race track is clearly marked with innocent bystanders carelessly walking right into harms way, even when they are walking around the remains of their already previously unlucky comrades.

I didn't know this doubled as a airplane. Vroom!

I didn’t know this doubled as a airplane. Vroom!

I forgot how much I have missed playing with Hot Wheels or Matchbox cars as a kid and pretending I was in the cars doing the incredible tricks and causing massive crashes. I had fun doing all of this in Carmageddon TDR 2000. The tracks I have played so far have not been linear like in other racing titles to the point of being rather impressive. The game seems much more open-world than most games ever got in the year 2000. There is plenty of room to drive around and explore provided the player doesn’t run out of time. I just figured out where the checkpoints were and made sure I drove through them in sequence whenever I needed to add time to the clock. The rest of the time I was trying to drive up and over anything I could, enjoying the full extent of fun the sandbox I found myself in could provide. The first track provides a loop the loop to speed through and a ramp to jump over a series of RVs and trailers.

It's sometimes too easy to get stuck doing crazy fun stuff.

It’s sometimes too easy to get stuck doing crazy fun stuff.

There are a number of interesting cars available to choose from even at the beginning of the game before any of the later cars are unlocked. I noticed one called the Steam Machine. Given that I am an avid PC gamer, I had to drive it. It was massive fun steamrolling everything in my path. With great freedom of movement comes great responsibility though. I found it trivial in many cases to pin myself in a place where I could not maneuver free. When aborting a race, a player keeps the points they accumulated up to the point they aborted, so it’s not much of a loss to start the race over when stuck. If you run the race straight along the track, you shouldn’t have this problem, but if you’re like me and enjoy pushing the limits of the game, it will likely become a fairly frequent occurrence.

Is that a car that's just a moving wooden wheel? I want to wreck it!

Is that a car that’s just a moving wooden wheel? I want to wreck it!

The multiplayer functionality in Carmageddon TDR 2000 requires DirectPlay to work. When I attempted to install DirectPlay in Windows 10, the process locked up and wouldn’t let me proceed. A quick check of the Steam forums indicates there are people who were able to get it to work, but their solutions may not work in all cases. Microsoft’s official current stance from what I can tell is that DirectPlay is deprecated and therefore completely unsupported for Windows 10.

Got 'em!

Got ’em!

Carmageddon TDR 2000 is available for download on both Steam and GOG.com for a fair price on each. This game is raw arcade vehicular mayhem and racing, and devoid of any meaningful plot or story-line. The Grand Theft Auto series probably fills this niche for gamers better these days, but I had a great amount of fun launching my steam machine around for the small time I have played. I do plan to revisit this one and see where the rest of the game takes me.

Endless Ocean – Nintendo Wii Game First Impressions

Endless Ocean Title Screen

Endless Ocean Title Screen

Endless Ocean was developed by Arika and published by Nintendo for their Wii console in 2008. Many critics seem to consider it to be an adventure game. My current impression is that Endless Ocean is an exploration and collecting game, in many ways similar to Pokemon but without combat. The game is set in the fictional waters of the Manoa Lai sea.

Map of Manoa Lai sea.

Map of Manoa Lai sea.

The game begins with a tutorial where the player learns how to use their wiimote to swim underwater while wearing their scuba gear. Katherine Sunday, the player’s partner, instructs the player on what controls to use. The controls seem a little awkward and I’m not sure they were the best choice for underwater swimming. In order to swim, the player presses the B trigger button and then points with the wiimote in the direction they want to go. The wiimote must be pointed at the screen when the player does this since the player’s direction is based on the position of the infrared camera inside the wiimote. If the infrared camera is not detected by the Wii’s sensor bar, then the player halts movement. This was mildly aggravating when people would walk in front of the screen while I was playing.

I found a new fish!

I found a new fish!

Pressing A on the wiimote, the player can interact with various sea creatures. Using the D-pad, the player may pull out food to feed creatures encountered or select the option to return to the boat. When the player first returns to the boat, they are greeted by their partner Kat. She explains how the player’s job and her own are sponsored by the Marinas Foundation. Periodically missions will be sent to the player from the Marinas Foundation that provide direction to the game. Kat makes it very clear, however, that just because the Marinas Foundation writes the paychecks that doesn’t mean she nor the player have to do anything they say. I get the impression Kat would never make it in the corporate world. It is also discovered early on in the game that Kat cannot swim and is therefore not a licensed scuba diver.

I'm Katherine Sunday. I'm kind of a big deal.

I’m Katherine Sunday. I’m kind of a big deal.

While seemingly short on underwater ocean skills, Kat is supposedly an expert regarding all things wildlife. She has been compiling an encyclopedia of all ocean life around the Manoa Lai sea. The encyclopedia acts as a scrapbook of sorts. There are forty pages of wildlife that fill in when the player discovers them, and there are three types of study milestones that can be achieved with each creature.

Each discovered creature shows up in your encyclopedia.

Each discovered creature shows up in your encyclopedia.

The underwater scenes were somewhat breathtaking for the Wii at the time Endless Ocean was released. Given that the Wii’s graphical capabilities are limited to 480p, the graphical experience is somewhat underwhelming today. This might be a good title for Nintendo to release an HD version. The soundtrack is calm and soothing. It appears there are several tracks that can be unlocked as the game progresses which can be selected from the load screen as the player is diving from the boat into a mission underwater.

Some creatures come visit you on your boat.

Some creatures come visit you on your boat.

Endless Ocean appears to be a fantastic game for the gamer who loves to explore and collect on their way to completing all the tasks offered. The map and the encyclopedia are inviting, and the atmosphere is calming. This might be an excellent title for adolescents who are old enough to grasp the handling of a wiimote controller. Since I found no overtly frustrating gameplay in Endless Ocean, I would imagine this would be a good game for children who are easily frustrated by more unforgiving and challenging games. Endless Ocean won’t be for everyone, but it may surprise you how much fun this non-game like game is to play through.

Endless Ocean Game Disc

Endless Ocean Game Disc

Blast Works: Build, Trade, Destroy – Nintendo Wii Game First Impressions

Blast Works Title Screen

Blast Works Title Screen

Blast Works is a side-scrolling shooter game released in 2008 for the Nintendo Wii. It was developed by Budcat Creations and published by Majesco Entertainment. From the little research I have done on this game, it appears to be a port of Tumiki Fighters from the PC to the Wii.

Tumiki Fighters was developed by Kenta Cho and released as free software in 2004. Written in the D programming language, it uses OpenGL for graphics rendering. I would assume Kenta Cho had a good deal of creative license with Blast Works given that versions of his other games, rRootage, Gunroar, and Torus Trooper are included as unlockable bonus items in the game.

Come At Me

Come At Me

Blast Works has a unique game mechanic that I don’t believe I’ve seen in any other side-scrolling shooter I have played. When an enemy is shot down and is falling toward the bottom of the screen, the player may swoop in to catch the enemy or the enemy’s guns. Wherever the enemy makes contact with the player’s plane is where the two objects connect. Once connected, the enemy’s guns will fire from that position as the player’s own guns toward other enemies. The former enemy will also serve as a buffer from being hit directly and losing a plane. As a level progresses, downed enemies hook to downed enemies creating a massive structure of firepower the player has accumulated to take on the level’s final boss.

There's nothing quite like a good boss bullet hell.

There’s nothing quite like a good boss bullet hell.

When I first witnessed this game mechanic it surprised me. I had a great deal of fun connecting out enemy planes to the end of the screen and blasting anything in my path with my own bullet hell for once. I then got to thinking that due to this game mechanic the game might turn out to be too easy. Not so. The game makers did an excellent job balancing the game. Each boss I played outside of the first couple levels made me sweat. The player may choose three different levels of difficulty. The bullet hells are intense and Blast Works provides a similar experience to other classic side-scrolling shooters I have played in the past.

Come with me little girl on a magic carpet ride.

Come with me little girl on a magic carpet ride.

Another interesting feature provided in Blast Works is a full-fledged level editor. The player may create their own level, with their own enemies, and custom build their own planes to fly through those levels. Even new bullets can be created and customized. The game offers a CAD-like program to create and save new shapes and modify environments. The amount of detail to which a player can create their own levels is incredible. Blast Works feels like a PC game that still works incredibly well with the standard Wiimote/Nunchuck controllers.

Blast Works features three modes of gameplay for playing through the side-scrolling shooter levels. Campaign Mode allows one or two players to play through campaign levels in a sequential order. I assume extra game features are unlocked through this mode of play, but I have yet to unlock anything yet. Arcade Mode allows one to four players to play through levels sequentially for points. And as mentioned earlier, one to four players may play through a custom level created by a player in the User Levels mode.

Blast Works Game Disc

Blast Works Game Disc

The music in the Blast Works is good. It sounds like a typical Wii game soundtrack, but mixed with the heavy synthetic techno kind of themes I would expect from a classic side-scrolling shooter of the Super Nintendo era. While the graphics are a bit blocky and look quite dated for the time this title was released, Blast Works more than makes up for it in gameplay and replayability. I picked up my copy of Blast Works used for less than four dollars. From a quick Amazon search it appears buying a new copy might cost less than ten dollars. At that price it’s well worth it. I would especially recommend this title for children who enjoy playing with Legos. It’s certainly not Minecraft, but who knows? Maybe this will be a gateway game for getting my son to play with CAD software someday in the future.

Decksplash – Compatibility

Decksplash Title Screen

Decksplash Title Screen

System Requirements

Operating System: Windows 10 64-bit
Processor: Intel Core i3 6th Gen or AMD FX-6200 or better
Memory: 4GB RAM
Video: Nvidia GTX 680 or AMD R9 280X or better
Sound: DirectX 10 compatible sound card
Hard Drive: 4 GB
Gamepad recommended for play.

Windows 10

This game was designed for Windows 10.