Carmageddon TDR 2000 – Compatibility

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

System Requirements

Operating System: Windows 98 or later.
Processor: 1.8 GHz or better.
Memory: 1 GB RAM recommended.
Video: 3D graphics card compatible with DirectX 9
Sound: DirectX compatible sound card
Hard Disk: 1 GB

Windows 10

Carmageddon TDR 2000 runs almost flawlessly in Windows 10. Multiplayer requires DirectPlay which is unsupported, but there may be workarounds to make multiplayer work.

Carmageddon TDR 2000 – Windows 98 Game First Impressions

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 is the third game in the Carmageddon series released in 2000. It was developed by Torus Games and originally published by Xicat Interactive for the Microsoft Windows 98 and 2000 operating systems on PC. The TDR in the title stands for “Total Destruction Racing,” for those who were wondering.

When I was a kid, I’d be sitting in the back seat when my parents took me along to the grocery store in the family car. More often than not when driving through the parking lot, a pedestrian would walk right out in front of my dad’s car without ever looking up to see if any vehicles were coming. Whenever this happened, my dad liked to jokingly say, “There’s fifty points!” as they crossed in front of his car’s grill. This is the kind of sense of humor the Carmageddon series is geared to.

I can drive a Steam Machine while playing on my Steam Machine.

I can drive a Steam Machine while playing on my Steam Machine.

If you are unfamiliar with the Carmageddon series, the original game’s tag line is The Racing Game for the Chemically Imbalanced with a pedestrian carrying a briefcase being run over by a fast-moving red sports car. Like most racing games, the player races against other contestants around a track for a certain number of laps, reaching check points along the way. If the player is able to reach the next check point in time, they are awarded more time as they make their way to the finish line. Where the Carmageddon series differs is that the player is awarded bonus points for each pedestrian they are able to run over.

These guys are about to get steamrolled.

These guys are about to get steamrolled.

In Carmageddon TDR 2000, railroading pedestrians rewards the player with satisfying crunch and squish sounds encouraging the player to produce more carnage. Performing fancy tricks also awards points to the player. These bonus points can be spent purchasing new vehicles or upgrading an existing vehicle’s engine power, armor, or weapons. Unlike real-life, many of the pedestrians really seem to have a death wish. In many cases the race track is clearly marked with innocent bystanders carelessly walking right into harms way, even when they are walking around the remains of their already previously unlucky comrades.

I didn't know this doubled as a airplane. Vroom!

I didn’t know this doubled as a airplane. Vroom!

I forgot how much I have missed playing with Hot Wheels or Matchbox cars as a kid and pretending I was in the cars doing the incredible tricks and causing massive crashes. I had fun doing all of this in Carmageddon TDR 2000. The tracks I have played so far have not been linear like in other racing titles to the point of being rather impressive. The game seems much more open-world than most games ever got in the year 2000. There is plenty of room to drive around and explore provided the player doesn’t run out of time. I just figured out where the checkpoints were and made sure I drove through them in sequence whenever I needed to add time to the clock. The rest of the time I was trying to drive up and over anything I could, enjoying the full extent of fun the sandbox I found myself in could provide. The first track provides a loop the loop to speed through and a ramp to jump over a series of RVs and trailers.

It's sometimes too easy to get stuck doing crazy fun stuff.

It’s sometimes too easy to get stuck doing crazy fun stuff.

There are a number of interesting cars available to choose from even at the beginning of the game before any of the later cars are unlocked. I noticed one called the Steam Machine. Given that I am an avid PC gamer, I had to drive it. It was massive fun steamrolling everything in my path. With great freedom of movement comes great responsibility though. I found it trivial in many cases to pin myself in a place where I could not maneuver free. When aborting a race, a player keeps the points they accumulated up to the point they aborted, so it’s not much of a loss to start the race over when stuck. If you run the race straight along the track, you shouldn’t have this problem, but if you’re like me and enjoy pushing the limits of the game, it will likely become a fairly frequent occurrence.

Is that a car that's just a moving wooden wheel? I want to wreck it!

Is that a car that’s just a moving wooden wheel? I want to wreck it!

The multiplayer functionality in Carmageddon TDR 2000 requires DirectPlay to work. When I attempted to install DirectPlay in Windows 10, the process locked up and wouldn’t let me proceed. A quick check of the Steam forums indicates there are people who were able to get it to work, but their solutions may not work in all cases. Microsoft’s official current stance from what I can tell is that DirectPlay is deprecated and therefore completely unsupported for Windows 10.

Got 'em!

Got ’em!

Carmageddon TDR 2000 is available for download on both Steam and GOG.com for a fair price on each. This game is raw arcade vehicular mayhem and racing, and devoid of any meaningful plot or story-line. The Grand Theft Auto series probably fills this niche for gamers better these days, but I had a great amount of fun launching my steam machine around for the small time I have played. I do plan to revisit this one and see where the rest of the game takes me.

Cat Girl Without Salad – Windows 10 Game First Impressions

Cat Girl Without Salad Title Screen

Cat Girl Without Salad Title Screen

Revenge of the Mutant Camels meets Power Puff Girls in Cat Girl Without Salad developed by WayForward Technologies and released in 2016 as a Humble Bundle Original for the Windows 10 operating system platform. The game was originally an April Fools joke announced in 2013 billed as a game spanning all genres in one title. While my experiences with it thus far have revealed it to be primarily a horizontal side-scrolling shooter, Cat Girl Without Salad parodies familiar game elements from other video games integrated throughout its gameplay.

How to Play

How to Play

The protagonist hero of Cat Girl Without Salad is named Kebako. She is a robotic, ditsy cartoon girl bounty hunter with cat ears flying through space to fight enemies and take down bad guys. She is equipped with a default pea shooter that literally shoots peas. Throughout the game, the player will find what look like game cartridges that upgrade Kebako’s weapons in various ways. Each weapon upgrade is unique, creative, and sometimes annoying.

Starting Pea Shooter

Starting Pea Shooter

There is a platformer gun that shoots a cartoon platformer sprite who jumps on the enemies to kill them. The sports gun shoots golf balls at the enemies based on the direction of the player’s swing. A puzzle gun turns the side-scrolling shooter environment into a scrolling game of Bust-a-Move. An RPG gun opens up a fight menu similar to those encountered in Final Fantasy games where the player can choose to attack or use magic against approaching enemies.

Using the RPG Gun

Using the RPG Gun

I also encountered a dance gun that mimicks the Dance Dance Revolution games made by Konami. Instructions for how to play Cat Girl Without Salad are simple and provided to the player at the beginning of a new game. Guns can be fired using any of the four direction arrow keys on the keyboard. When using the dance gun, if the player times their shots appropriately with the “dance” arrows scrolling across the screen, they can achieve a combo score for each time they time their shot correctly.

Dance, Dance Gun

Dance, Dance Gun

Ice cream sundaes, pizza, cheeseburgers, and any other junk foods may be collected to restore health, but not salads. Suffice it to say, Cat Girl Without Salad is a crazy game. The game characters seem to act like characters from animated television shows aired on Cartoon Network or Nickelodeon to preteen girls. This somehow seems to actually add to its charm. The blasts of bubblegum pink and strobing pastels excite rather than frustrate. Whereas many such cartoons tend to grate on my nerves, the audio in Cat Girl Without Salad is thus far enjoyable. The development team seems to have really known what they were doing and enjoyed doing it.

Am I playing Bust-a-Move or R-Type?

Am I playing Bust-a-Move or R-Type?

For appearing to be geared toward younger girls, whether in fact or as a joke, Cat Girl Without Salad is a legitimately challenging game. It is far from the hardest side-scrolling shooter I have played, but it’s certainly not easy either. The game feels fair, challenging, and the controls are solid. While the weapon types are clever and creative, they are not immediately useful without adequate practice. Expect to play even the first level over again to learn how to get it right.

As I said, Cat Girl Without Salad is a Humble Bundle Original. This means it was made as an exclusive title for those who subscribe to the Humble Bundle Monthly service. When subscribed, it may be downloaded DRM-free to the subscriber’s local machine and launched from a simple executable. If Humble Bundle were to ever no longer be a thing, I could imagine this game would become a rare but coveted title, perhaps like Chex Quest is now.

Let the reader note that after I wrote this article, I saw that Humble Bundle will be removing this game from its Humble Bundle Monthly offering on February 2, 2018. If you’re a Humble Bundle Monthly subscriber, you’ll need to get it before then to play it as part of that packaged deal. Hopefully it will still be available to be purchased in some way after February 2, 2018.

The First Boss

The First Boss

The more I play Cat Girl Without Salad, the more I really like it. It is an addictive side-scrolling shooter that takes the genre to places that are completely different from where its ever been while keeping the core elements familiar, but fresh. If you sign up for a Humble Bundle Monthly subscription, make sure you check out Cat Girl Without Salad.

Blast Works: Build, Trade, Destroy – Nintendo Wii Game First Impressions

Blast Works Title Screen

Blast Works Title Screen

Blast Works is a side-scrolling shooter game released in 2008 for the Nintendo Wii. It was developed by Budcat Creations and published by Majesco Entertainment. From the little research I have done on this game, it appears to be a port of Tumiki Fighters from the PC to the Wii.

Tumiki Fighters was developed by Kenta Cho and released as free software in 2004. Written in the D programming language, it uses OpenGL for graphics rendering. I would assume Kenta Cho had a good deal of creative license with Blast Works given that versions of his other games, rRootage, Gunroar, and Torus Trooper are included as unlockable bonus items in the game.

Come At Me

Come At Me

Blast Works has a unique game mechanic that I don’t believe I’ve seen in any other side-scrolling shooter I have played. When an enemy is shot down and is falling toward the bottom of the screen, the player may swoop in to catch the enemy or the enemy’s guns. Wherever the enemy makes contact with the player’s plane is where the two objects connect. Once connected, the enemy’s guns will fire from that position as the player’s own guns toward other enemies. The former enemy will also serve as a buffer from being hit directly and losing a plane. As a level progresses, downed enemies hook to downed enemies creating a massive structure of firepower the player has accumulated to take on the level’s final boss.

There's nothing quite like a good boss bullet hell.

There’s nothing quite like a good boss bullet hell.

When I first witnessed this game mechanic it surprised me. I had a great deal of fun connecting out enemy planes to the end of the screen and blasting anything in my path with my own bullet hell for once. I then got to thinking that due to this game mechanic the game might turn out to be too easy. Not so. The game makers did an excellent job balancing the game. Each boss I played outside of the first couple levels made me sweat. The player may choose three different levels of difficulty. The bullet hells are intense and Blast Works provides a similar experience to other classic side-scrolling shooters I have played in the past.

Come with me little girl on a magic carpet ride.

Come with me little girl on a magic carpet ride.

Another interesting feature provided in Blast Works is a full-fledged level editor. The player may create their own level, with their own enemies, and custom build their own planes to fly through those levels. Even new bullets can be created and customized. The game offers a CAD-like program to create and save new shapes and modify environments. The amount of detail to which a player can create their own levels is incredible. Blast Works feels like a PC game that still works incredibly well with the standard Wiimote/Nunchuck controllers.

Blast Works features three modes of gameplay for playing through the side-scrolling shooter levels. Campaign Mode allows one or two players to play through campaign levels in a sequential order. I assume extra game features are unlocked through this mode of play, but I have yet to unlock anything yet. Arcade Mode allows one to four players to play through levels sequentially for points. And as mentioned earlier, one to four players may play through a custom level created by a player in the User Levels mode.

Blast Works Game Disc

Blast Works Game Disc

The music in the Blast Works is good. It sounds like a typical Wii game soundtrack, but mixed with the heavy synthetic techno kind of themes I would expect from a classic side-scrolling shooter of the Super Nintendo era. While the graphics are a bit blocky and look quite dated for the time this title was released, Blast Works more than makes up for it in gameplay and replayability. I picked up my copy of Blast Works used for less than four dollars. From a quick Amazon search it appears buying a new copy might cost less than ten dollars. At that price it’s well worth it. I would especially recommend this title for children who enjoy playing with Legos. It’s certainly not Minecraft, but who knows? Maybe this will be a gateway game for getting my son to play with CAD software someday in the future.

Peggle – Compatibility

Peggle Title Screen

Peggle Title Screen

System Requirements

Operating System: Windows 98 or later version of Windows.
Processor: Pentium Compatible 500MHz or greater.
Memory: 256 MB
Video: DirectX Compatible Graphics. DirectX 7.0 required.

Windows 10

Installs – Yes
Runs – Yes
Uninstalls – Yes

Peggle appears to run flawlessly in Windows 10.

Peggle – Windows Vista Game First Impressions

Peggle Title Screen

Peggle Title Screen

Peggle is an arcade puzzle game, released in 2007, that was developed and published by PopCap Games. Given the cartoony artwork on the cover of the game’s jewel case, it almost looks like one of those games that used to be sold as a gateway for getting a user to try America Online or to install a Yahoo! Toolbar. I was concerned when I installed it on my machine that I might have to uninstall some unsavory software. I am glad I did install Peggle as it not only seems like a safe stand-alone piece of software, but it is actually a very fun, addictive game.

Multiball!

Multiball!

The objective of the game is to eliminate all of the orange pieces prior to running out of balls. Once all of the orange pieces are eliminated, the player progresses to the next level. The player controls the direction in which a ball is launched. The ball then bounces off of every surface it hits in Plinko fashion until it falls down through the play field. At the base of the play field is a ball catcher that oscillates to and fro. If the ball is caught by the ball catcher, the player is awarded an extra ball to use in play. Otherwise, the ball is lost, and the player fires another ball to attempt to eliminate the orange pieces.

There are also blue, purple, and green pieces. Blue pieces are the standard default pieces. They award a set number of points when hit, but do not contain any special properties. Purple pieces award increased bonus points. Green pieces cause special actions to occur based on the host mascot of the particular stage of levels being played.

Kat Tut's Pyramid

Kat Tut’s Pyramid

There appear to be 50 levels divided into five level stages. Each five level stage is hosted by a particular animal mascot, or master. The first stage is hosted by Bjorn the Unicorn. When a green piece is hit in Bjorn’s levels, the player is awarded a “Super Glide” for the next three balls. Super Glide allows the player to target a piece and then target where the ball will ricochet into another piece. The second stage is hosted by Jimmy Lightning, who appears to be a hamster on a skateboard. Hitting a green piece in his levels spawns a second ball that bounces in the opposite direction of the ball that hit the green piece. If timed correctly, this can cause the player to catch both balls. The third stage is hosted by Kat Tut. When a green piece is hit, the ball catcher turns into a pyramid for five turns. When this happens the player’s ball has a better chance of bouncing away from falling into the abyss and instead making it into the ball catcher for a free ball. I’ll need to play further to explore the other level stages.

Extreme Fever

Extreme Fever

When the final orange ball is hit, the game enters “Extreme Fever” mode. Gameplay enters slow motion and rainbow sparks fly to the background music of “Ode to Joy” from Beethoven’s symphony number 9. The ball then bounces into one of five containers at the base of the play field for bonus points. The middle container is worth 100,000 points, those on either side of it are worth 50,000, and the final containers are worth 10,000 points.

Fireworks

Fireworks

Peggle hits all the right stimuli to keep you playing. Flashy graphics, encouraging cute fuzzy characters, and catchy sounds and music all combine to keep a player focused on shooting another ball onto the play field and getting to the next level. I had meant to review a different game tonight. When it didn’t work on Windows 10, Peggle was my fall back. Even though it was late, I couldn’t stop clicking and wanting to play that next level and watch my score go up and up. This game will eat your time. If you didn’t have anything too important going on, you’ll be glad it did.

Peggle Game Disc

Peggle Game Disc

I purchased my copy of Peggle second hand still in shrink wrap from either a thrift store or a yard sale. The price was right, so I grabbed it. However, Peggle also came out on the Steam platform. At the time this article was published, it could be purchased for $4.99. It’s not the the most challenging puzzle game out there. I would actually consider it more of an arcade game than a puzzle game, but it is a virtual dopamine factory with its visuals and sound. This would also be a good title for small children as it is easy and avoids frustrating the player at its lowest levels.

RIVE: Wreck, Hack, Die, Retry! – Compatibility

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! Title Screen

System Requirements – Windows

Operating System: Windows 7/10, must be 64-bit
Processor: Dual Core 2.5 GHz
Memory: 4GB RAM
Video: GeForce 8000 series or better, DirectX 9.0c compatible
Hard Drive: 1GB

System Requirements – Mac OS X

Operating System: Mac OS X 10.7 (Lion)
Processor: Dual Core 2.5GHz
Memory 4GB RAM
Video: GeForce 8000 series or better
Hard Drive: 1GB

System Requirements – Linux

Operating System: Linux or SteamOS
Processor: Dual Core 2.5GHz
Memory: 4GB RAM
Video: GeForce 8000 series or better
Hard Drive: 1GB

RIVE: Wreck, Hack, Die, Retry! – Windows 10 Game First Impressions

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! Title Screen

RIVE: Wreck, Hack, Die, Retry! is a title released on Valve’s Steam platform in 2016 by Two Tribes. In it you play as a space scavenger, named Roughshot, aboard a small one-man spider-like spacecraft shooting alien robots, and making daft maneuvers to escape dangerous situations. The player can level up the weapons, armor, and special abilities of their spacecraft. But there is much more to RIVE than a simple action title with RPG elements.

The voice acting in RIVE is phenomenal. Mark Dodson does the honors, and it’s really easy to feel for the character. I felt myself getting excited every time Roughshot would get excited about something in the game. The script is tongue-in-cheek, but feels well prepared. RIVE begins with an explosion that wakes Roughshot. He has to punch his on-board computer to get everything to come back on-line so he can pilot his craft. I suppose being out in deep space will wear on you over time; he really likes to talk to himself throughout the levels.

Felt like playing Asteroids in the beginning.

Felt like playing Asteroids in the beginning.

Spanning multiple genres, I would say RIVE: Wreck, Hack, Die, Retry! most closely resembles an arcade shooter, given the way it tracks high scores and throws the player into some heavy action at most every turn. The game starts with an allusion to Atari’s Asteroids, but then turns into more of a platformer soon after when the player enters an environment with gravity.

Expect to die, a lot.

Expect to die, a lot.

RIVE: Wreck, Hack, Die, Retry! certainly lives up to its name. Expect to die in this game, a lot. This is the kind of game where practice makes perfect. It’s also the kind of game where you can showcase your skill. The points you score under hard mode are added to the global leaderboard. Based on your score you can see how you rank with other players in their global ranking. There are also challenges to complete that get unlocked once you’ve completed the first mission. Challenges have levels of bronze, silver, and gold based on their difficulty.

Roughshot shoots off fireworks when you complete a mission.

Roughshot shoots off fireworks when you complete a mission.

Another thing you will need to get used to is the harshness of the sound effects. Crunching and scraping metal is common fair for RIVE. Playing this game feels like operating heavy machinery. My wife thought she was hearing thunder outside until she realized it was my game play making the noise. If this kind of noise is not up your alley, one thing I’ve found I enjoy doing with many shooters like RIVE is to mute the volume and have a catchy, rhythmic Spotify playlist playing on my stereo receiver in the background. You won’t necessarily hear enemies sneak up on you, but given that you die and start over a lot in RIVE, I’m not sure that matters. As I said earlier it is nice to hear Roughshot’s voice, but all of his words are subtitled, so you won’t be missing any plot points by hitting that mute button.

I hacked this sweet nurse drone.

I hacked this sweet nurse drone.

RIVE: Wreck, Hack, Die, Retry! shows itself to be a fantastic shooter and platformer plus so much more. If you are a fan of action and explosions, then this is a perfect game for you. At the time this article was published, RIVE was included as part of the Humble Very Positive Bundle 2 on HumbleBundle.com and will be for another 11 days. If you liked what you read about this game in this first impressions article, go to HumbleBundle.com, and you can get a deal on this game and donate to a charity as well if you like.

Seicross – NES Game First Impressions

Seicross Title Screen

Seicross Title Screen

In celebration of International Video Game Day 2017, I decided to play an arcade title ported to the Nintendo Entertainment System. You can’t get much more video game than that. Seicross was released by Nihon Bussan for the NES in 1988, four years after it made its arcade debut in 1984. The arcade posters contained the tag line, “Evade enemy chase and attack the fort!! Infiltrate the mysterious base!!!” I am thankful I found that poster to put some of the pieces of the game together. Even with it, this game is crazy.

Seicross is a cluster of chaos. The player’s objective is to pick up these little waving blue guys hanging out on what looks like a motosport race track and to score big points by shooting things using their… bike? You have a fuel meter keeping track of your remaining fuel. If you run out of fuel, your bike explodes. The game moves at the speed of the level, whatever the level designers felt was an adequate challenge. If you’re not ready for it, you’ll run into a wall. If this were not enough, the game designers threw a ton of other random characters on bikes that just like to bump into you and get in the way. If you’re not careful, they’ll distract you and run you into dead-ends and walls. It’s comical to watch them run into dead-ends and walls themselves.

Pick up the blue guys.

Pick up the blue guys for points and radioactive buttons for energy.

The music makes you feel like you’re in the middle of a futuristic county fair carnival and the visuals are intensely bright and colorful. The sound effects and explosions are crisp and satisfying. Nothing about Seicross seems to take itself seriously though it is clear a lot of time was spent making it the fine game it is. I am not sure if my impression of the game would be different if I were living in Japan in the era it was created. It is possible I am missing some artistic cultural details that would make me switch my feelings on this title. Right now I respect it almost as a slap-stick comedy of the arcade form. I wonder if that was what the designers had intended, or if they were going for something much more serious or vastly different to my current impression.

This is one crazy game.

“Out of my way! I just want to get to Starbucks for my morning latte!”

Like many arcade games of the era in which it was released, Seicross in many ways actually does its best to be unfair. The purpose of this game was to be just fun enough where you keep playing, but just hard enough where you are constantly having to inject the arcade machine with more of your hard-earned quarters. They succeeded marvelously on both fronts.

Seicross is hard and confusing, but so much fun. I want to keep playing to get an ever larger high score and see if I can make it to the next level. There is a multiplayer mode where you can play with a friend. It would have been better if this option allowed two players to play simultaneously on the same playfield, but like many NES games it only allows players to play one at a time and keeps track of their scores together.

Seicross game cartridge

Seicross game cartridge

I purchased my copy of Seicross from Amazon for under ten dollars. It looks like there are many copies still selling for a very cheap price. If you are interested in collecting for the NES, this is an easy game to get your hands on. It has also surprisingly been one of my NES titles I keep coming back to whenever I browse through my game collections for a game to play ever since I got it.

Daikon Set – Wii U Game Review

Daikon Set Title Screen

Daikon Set Title Screen

According to Wikipedia, the word daikon literally translates to “big root” in Japanese. It is described as a “mild flavored winter radish” that is “characterized by fast-growing leaves and a long, white, napiform root. However, Daikon Set, by Butterfly Corporation, is a downloadable suite of three retro-style (think Atari 2600) mini-games for the Wii U. On the fourth of July holiday, my son and I were playing some Wii games on my Wii U when I noticed a little Mii in the online Miiverse saying something on the order of, “This game is actually free!” I thought, why not, and clicked on it.

Chroma Star Title Screen

Chroma Star Title Screen

Daikon Set takes a little while to download and install but once I had it running, I encountered a menu with three game options. The first game is called Chroma Star. At first glance it looks like a space invaders type arcade shooter. When I went to shoot the enemy ships, however I learned very quickly that my laser bullets were not blowing them up but were instead just pushing them back. The objective is to continue to push back all of the invading ships until the background musical score finishes playing.

Chroma Star Gameplay

Chroma Star Gameplay

The first few times picking it up and playing through the game it was much more challenging than I expected. But after a little practice, it actually became quite boring and tedious waiting for the song to end. A scoring system where I could have received a high score would have probably eliminated this sour feeling. I made it through the first two levels to reach a final level boss fight. All I had to do in the boss fight was to dodge a mild bullet hell and then I was greeted with a screen informing me the game was complete.

Pink Mite Title Screen

Pink Mite Title Screen

The second game is called Pink Mite. In this game, the player plays as a little fairy inside a bubble, floating around dangerous obstacles attempting to collect bubbles along the way. Miss a bubble and you die, and the game ends. Hit an obstacle, same deal. The concept of game play is similar to playing a water level in a Mario game. You press the primary fire button to float in the direction the D-pad is pointing. Yet the controls are incredibly fluid and responsive. Every time my fairy died, it felt fair and was almost frustration free. In fact this is an incredibly relaxing game. It’s the kind of game that I could see myself coming home from a long day of work and playing just to forget about the stresses of life for awhile.

Pink Mite Gameplay

Pink Mite Gameplay

The music in Daikon Set is composed of surprisingly good chip tune mixes. The title theme is incredibly catchy, and the themes for the levels are relaxing and put me at ease while I play. I suppose that was actually a frustrating thing for me. While I was on edge trying to concentrate on beating a level, the soothing flow of background music was out of sync with my emotional feelings of concentration. When I’m really into this game, I somehow get annoyed at how relaxed it makes me feel. I would recommend, and it’s almost as if the game were designed this way, for any player to just breathe, calm down, and not expect any sort of achievement while playing. Just simply enjoy and experience Daikon Set for what it is.

The Queen Title Screen

The Queen Title Screen

The third game in the Daikon Set is called The Queen. Imagine repelling a ball like in Pong, but then attempting to dodge the same ball simultaneously. The player controls a large rectangle with two colors, cyan and purple. There is a bouncing ball that glides around the edges of the screen. The objective is to keep the bouncing pong ball from hitting the purple side of the rectangle, which represents the queen and hitting the pong ball with the cyan ball. This one has strangely been the hardest one of all for me thus far, though I’ll probably have it figured out better within another day of additional play or so.

The Queen Gameplay

The Queen Gameplay

If you are interested in arcade retro style game play, then I would recommend trying the Daikon Set. It is not the most impressive retro title I have played on a more modern console system, but it is fun, and it is certainly hard to beat the price of free.