Carmageddon TDR 2000 – Compatibility

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

System Requirements

Operating System: Windows 98 or later.
Processor: 1.8 GHz or better.
Memory: 1 GB RAM recommended.
Video: 3D graphics card compatible with DirectX 9
Sound: DirectX compatible sound card
Hard Disk: 1 GB

Windows 10

Carmageddon TDR 2000 runs almost flawlessly in Windows 10. Multiplayer requires DirectPlay which is unsupported, but there may be workarounds to make multiplayer work.

Carmageddon TDR 2000 – Windows 98 Game First Impressions

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 Load Screen

Carmageddon TDR 2000 is the third game in the Carmageddon series released in 2000. It was developed by Torus Games and originally published by Xicat Interactive for the Microsoft Windows 98 and 2000 operating systems on PC. The TDR in the title stands for “Total Destruction Racing,” for those who were wondering.

When I was a kid, I’d be sitting in the back seat when my parents took me along to the grocery store in the family car. More often than not when driving through the parking lot, a pedestrian would walk right out in front of my dad’s car without ever looking up to see if any vehicles were coming. Whenever this happened, my dad liked to jokingly say, “There’s fifty points!” as they crossed in front of his car’s grill. This is the kind of sense of humor the Carmageddon series is geared to.

I can drive a Steam Machine while playing on my Steam Machine.

I can drive a Steam Machine while playing on my Steam Machine.

If you are unfamiliar with the Carmageddon series, the original game’s tag line is The Racing Game for the Chemically Imbalanced with a pedestrian carrying a briefcase being run over by a fast-moving red sports car. Like most racing games, the player races against other contestants around a track for a certain number of laps, reaching check points along the way. If the player is able to reach the next check point in time, they are awarded more time as they make their way to the finish line. Where the Carmageddon series differs is that the player is awarded bonus points for each pedestrian they are able to run over.

These guys are about to get steamrolled.

These guys are about to get steamrolled.

In Carmageddon TDR 2000, railroading pedestrians rewards the player with satisfying crunch and squish sounds encouraging the player to produce more carnage. Performing fancy tricks also awards points to the player. These bonus points can be spent purchasing new vehicles or upgrading an existing vehicle’s engine power, armor, or weapons. Unlike real-life, many of the pedestrians really seem to have a death wish. In many cases the race track is clearly marked with innocent bystanders carelessly walking right into harms way, even when they are walking around the remains of their already previously unlucky comrades.

I didn't know this doubled as a airplane. Vroom!

I didn’t know this doubled as a airplane. Vroom!

I forgot how much I have missed playing with Hot Wheels or Matchbox cars as a kid and pretending I was in the cars doing the incredible tricks and causing massive crashes. I had fun doing all of this in Carmageddon TDR 2000. The tracks I have played so far have not been linear like in other racing titles to the point of being rather impressive. The game seems much more open-world than most games ever got in the year 2000. There is plenty of room to drive around and explore provided the player doesn’t run out of time. I just figured out where the checkpoints were and made sure I drove through them in sequence whenever I needed to add time to the clock. The rest of the time I was trying to drive up and over anything I could, enjoying the full extent of fun the sandbox I found myself in could provide. The first track provides a loop the loop to speed through and a ramp to jump over a series of RVs and trailers.

It's sometimes too easy to get stuck doing crazy fun stuff.

It’s sometimes too easy to get stuck doing crazy fun stuff.

There are a number of interesting cars available to choose from even at the beginning of the game before any of the later cars are unlocked. I noticed one called the Steam Machine. Given that I am an avid PC gamer, I had to drive it. It was massive fun steamrolling everything in my path. With great freedom of movement comes great responsibility though. I found it trivial in many cases to pin myself in a place where I could not maneuver free. When aborting a race, a player keeps the points they accumulated up to the point they aborted, so it’s not much of a loss to start the race over when stuck. If you run the race straight along the track, you shouldn’t have this problem, but if you’re like me and enjoy pushing the limits of the game, it will likely become a fairly frequent occurrence.

Is that a car that's just a moving wooden wheel? I want to wreck it!

Is that a car that’s just a moving wooden wheel? I want to wreck it!

The multiplayer functionality in Carmageddon TDR 2000 requires DirectPlay to work. When I attempted to install DirectPlay in Windows 10, the process locked up and wouldn’t let me proceed. A quick check of the Steam forums indicates there are people who were able to get it to work, but their solutions may not work in all cases. Microsoft’s official current stance from what I can tell is that DirectPlay is deprecated and therefore completely unsupported for Windows 10.

Got 'em!

Got ’em!

Carmageddon TDR 2000 is available for download on both Steam and GOG.com for a fair price on each. This game is raw arcade vehicular mayhem and racing, and devoid of any meaningful plot or story-line. The Grand Theft Auto series probably fills this niche for gamers better these days, but I had a great amount of fun launching my steam machine around for the small time I have played. I do plan to revisit this one and see where the rest of the game takes me.

Disciples: Sacred Lands – Compatibility

Disciples: Sacred Lands Title Screen

Disciples: Sacred Lands Title Screen

System Requirements

Operating System: Windows 95/98
Processor: Pentium 200MHz
Memory: 32MB RAM
Hard Drive: 400MB
Video: DirectX 6.0 compatibility required.
Sound: 16-bit Sound Card required.
Optical: 4x CD-ROM drive

Windows 10

Installs – Yes.
Runs – Yes.
Uninstalls – Yes.

Disciples: Sacred Lands runs nearly flawlessly in Windows 10. When exiting the game, it sometimes fails to exit gracefully. All this requires on the part of the user is to click the “End Process” dialog that pops up when this happens.

Disciples: Sacred Lands – Windows 98 Game First Impressions

Disciples: Sacred Lands Title Screen

Disciples: Sacred Lands Title Screen

Disciples: Sacred Lands is a fantasy themed turn-based strategy game released by Strategy First in 1999. In this game you play as one of four distinct races: The Empire, The Mountain Clans, The Legions of the Damned, and The Undead Hordes, all battling for supremacy of, well, the manual actually just says “war-torn world.” I guess they’re still working out a name for it. Not sure where these characters actually exist within the game’s lore.

Gameplay centers around three core components: city management, managing unit movements throughout the overworld, and actively engaging enemies in tactical combat. Disciples: Sacred Lands is a serious strategy title. A player does not simply train troops and send them out blindly in this game. A great deal of planning is required to ensure the player’s towns are adequately protected and logistics have to be thought out.

The player starts the game with a capital city filled with a variety of troops. A leader is stationed at the city to protect it, while another leader is at the ready to be sent out on quests on the player’s behalf. Regular troops must have a leader in order to exit the city and fight or travel in any strength or speed on the overworld map. The number of units a leader may lead is designated by their leadership indicator. If a leader dies in battle, but some of his units survived, the broken party may hobble back to a town controlled by the player to resurrect the current leader or create a new leader and offload the units to the new party.

Beginning Capital City Units

Beginning Capital City Units

Once a party is created in the capital city, it may be sent out on quests. There are all sorts of bad fellows around the countryside to pick a fight with. Each fight won gains the party experience points and comes with a chance of obtaining some loot. The party may receive gold, magic potions, or magic staffs and scrolls that may be used to cast spells. When party members reach enough experience points, they may level up given that the appropriate structures are available in the capital city for them to do so.

It is best to leave some units behind protecting your towns. It surprised me how quickly and easily I got routed by the enemy AI when I was not expecting it. It is also good to always have a plan of retreat for all active parties. Building up a party’s experience takes time, and once the easy pickings of the game are dead, only difficult enemies remain. In one game I focused on leveling up only one party and was disappointed when they got routed and I lost the match. In another I focused on running a multitude of parties, maxing out my gold income per turn on units. I actually did better with this strategy, but it was not enough to overcome my opponent since he was able to level up his armies on my weak ones until he was at ample strength to wipe me out. A hybrid of the two approaches seems to be required. Treat your unit parties with kid gloves. Disciples: Sacred Lands seems to have been designed to be played more like chess and less like checkers. As long as one member of the party survives after a battle or retreat, you can resurrect the entire party if you can get them back to one of your towns.

Planting a rod to increase territory. Player territory is in green.

Planting a rod to increase territory. Player territory is in green.

The player is provided a great deal of choices in Disciples: Sacred Lands while being granted finite resources. Gold is used to recruit troops and leaders, resurrect dead party members, build buildings to train and level up units, and buy other in-game items. Various colors of mana are used to research and cast spells. The amount of gold and mana received each turn is directly proportional to the number of gold and mana resources controlled within the player’s border on the overworld map. Rods may be placed by certain units to claim land that surrounds a precious resource. When playing as The Empire, the rod placing unit is the Arch-Angel.

When facing an enemy, the game enters a tactical battle screen. Each unit takes turns attacking enemy units until all units on one side have died, or one side has retreated or surrendered. When recruiting troops the player may notice there is a two by three grid containing the leader and her units. Moving units around in this grid changes their ultimate positioning on the tactical battlefield. Keep this in mind because troop position is incredibly important. I got burned when I placed all of my warriors, a melee unit, in the first column also known as the back row of fighting. When their turn came to fight, they were all out of range of the enemy because they weren’t close enough to hit anything.

You have got to be kidding me.

You have got to be kidding me.

Even though it seems the level maps are static which provides a certain degree of consistency and predictability, the game has thrown me curve balls when I least expected it. This is a challenging game. Really fun, but really challenging. I would recommend keeping a notebook of all active units and their general whereabouts. There are no automatic orders that are continued from turn to turn. A player must simply click on a unit and move it any number of movement points that it can be moved in that turn. This makes it very easy to forget to move a unit on a given turn. My first thought was to be frustrated by this lack of game feature. As I continued to play I discovered how it would not be helpful since providing the player the ability to automate units would cause all sorts of problems for the player when an enemy human or AI is encountered. Disciples: Sacred Lands is a game where you want to be in complete control of all of your units at all times. It is best if all actions are calculated. Sending a unit out to explore as cannon fodder is always a losing tactic in this game.

Disciples: Sacred Lands Game Disc

Disciples: Sacred Lands Game Disc

It’s really not fair to relegate Disciples: Sacred Lands to a simple first impressions review. This game is incredibly deep and demands more time played to fully review its gameplay and winning strategies. My wife has been trying to get me to start doing weekly Twitch streams. Maybe this would be a good game for that. This game works nearly flawlessly in Windows 10, so don’t hesitate to purchase it online or from your local thrift store if you are a fan of strategy titles and want a good challenge to play on your modern computer.

Arcanum – Windows 98 Game First Impressions

Arcanum Cover Art

Arcanum Cover Art

Arcanum: Of Steamworks & Magic Obscura is a role-playing game developed by Troika Games and published by Sierra in 2001. The game is played from an isometric perspective and combat occurs in real-time. I would say Arcanum feels most like a cross between Diablo and Fallout.

Upon starting the game the player first creates a new character or selects a pre-built character. The pre-built characters have compelling back stories regarding who they are, where they are from, and why they are boarding the IFS Zephyr air ship on their way to Tarant. The entire world of Arcanum has this steampunk feel to it. Some players are best with magic, while others with technology, and a few walk the line between both. There seems to be a great tension in the Arcanum story as to which type of power is stronger and will ultimately win out over the other. After selecting or creating a character, the opening cutscene plays and the player sees the air ship shot down by some unsavory fellows.

Many character background stories are fascinating

Many character background stories are fascinating.

After the crash, while fumbling in the wreckage, the player hears someone crying for help and moves debris in order to get to the person pinned down. Upon inspection, it appears the person is an elderly gnome. He gives the player possession of a ring and tasks her with bringing the ring to a boy while talking of unspeakable evil saying that the boy will know what to do. After breathing his last, a shadowy figure is seen approaching through the smoke of the wreckage and the game enters its first load screen.

Arcanum summed up in two words: Steampunk

Arcanum summed up in two words: Steampunk

Arcanum is incredibly rich in story but chock full of technical difficulty. The game lagged constantly while I played it. You can make your character walk smoothly or you can scroll to see more of the surrounding area in a given direction smoothly, but if you try to do both at the same time you will have problems. Entering new areas causes the game to seemingly lock up, though it really just seems to be an extension of the really long load times.

After the first obnoxiously long load time the player meets the shadowy figure from the cutscene, a man by the name of Virgil. He informs her that he is a recent follower of the Panarii religion, that she is the chosen one, and that she must fight the evil one while babbling about her like a half-wit. He suggests they go into the nearby town of Shrouded Hills to meet one Elder Joachim to get some answers. Once she agrees, he joins the player’s party.

Arcanum Gameplay

Arcanum gameplay

I decided to take this time to scavenge among the wreckage and hunt wolves and other hostile creatures I found. From just killing all the unsavory creatures around the downed air ship I was able to reach level 2 and I picked up a sword that was twice as good as my starting dagger. Combat is achieved by clicking on an enemy using the left mouse button. Once a player has successfully slain all nearby enemies, combat mode does not always go away. Clicking the right mouse button will exit combat mode in those cases.

Notes are kept of vital in-game info you can refer to later.

Notes are kept on vital in-game info you can refer to later.

Satisfied I had explored everything and received as much experience in the area as possible, I traversed the clearing that seemed to be part of a road. On the way the party of Virgil and I was greeted by a strange cloaked figure that wanted to know if I had survived the crash. It doesn’t matter what dialog options you use with this guy, he will attempt to kill you. He was apparently there to ensure no one survived.

Arcanum Overworld Map

Arcanum Overworld Map

Once the party is done killing the assassin, it is possible to bring up the overworld map and travel to Shrouded Hills. Alternatively it appears it is possible to just continue to walk through the entire world map without any fast travel, much like in more recent role-playing games such as those in The Elder Scrolls series. Upon fast traveling to Shrouded Hills, after fumbling about in town looking for it we entered the Shrouded Hills Inn. There we found dead assassins in Elder Joachim’s room. He had left a note and bid us to travel to the place where he was safe. It was at this point that I began looking for a way out of town. While looking we ran into an incredibly lucky wolf that got a fatally critical hit on yours truly.

The graphics are superb for when Arcanum was released. The cutscenes are emotionally stimulating and truly make you feel a part of the story. The in-game graphics are a step above Fallout and Fallout 2 though obviously similar in design. Arcanum was developed by Jason D. Anderson, Leonard Boyarsky, and Timothy Cain, all former designers of the game Fallout. The sound and background music is also superb and really places the player in the mood and environment of the story the designers intended to tell.

Arcanum contains great cutscenes

Arcanum contains great cutscenes.

It’s obvious I am going to have to spend much more time playing Arcanum. There is so much story here, all of which appears to be incredibly deep with well crafted lore. The question will be whether my patience will hold out with the technical difficulties presented by the game’s issues. This would seem to be the perfect title for a remastered version, one where all the bugs are fixed. Troika Games closed their doors in 2005, but given that Arcanum can still be purchased on Valve’s Steam platform, I would imagine that someone would have the rights to make such a remastered version possible.

Arcanum Game Disc

Arcanum Game Disc

I would say Arcanum is worth owning for serious computer role-playing game fans who have already played through all of the other more approachable classics such as those from The Elder Scrolls, Fallout, Diablo, and Dungeons & Dragons series. Even without the technical difficulties present in this game, it seems to be geared more toward the experienced role-playing gamer. The setup application even suggests the player get familiar with certain chapters of the manual while waiting for the game to install on their hard disk. At the moment I am writing this article, Arcanum is selling on Steam for $5.99. I feel that is a worthy price to have this one in my collection, but be advised this game does not hold your hand at any point. I look forward to exploring this game further as time goes on; perhaps as an angry Twitch stream, that could be interesting.

Arcanum – Compatibility

Arcanum Cover Art

Arcanum Cover Art

System Requirements

Operating System: Windows 95, 98, ME, or 2000
Processor: Pentium II 450MHz
Memory: 128MB RAM
Hard Disk: 1.2GB Required
Video: DirectX certified for version 7a. 16MB video RAM.
Sound: 16-bit DirectX compatible sound card.
Format: 2 CD-ROM Discs

Windows 10

  • Installs – Yes.
  • Runs – Yes.
  • Uninstalls – Yes.

3D Ultra Pinball: ThrillRide – Compatibility

3D Ultra Pinball Thrill Ride Title Screen

3D Ultra Pinball: ThrillRide Compatibility

System Requirements

Operating System: Windows 95/98
Processor: Pentium Compatible 200MHz
Memory: 64MB RAM
Hard Disk: 95 MB Install Space plus 30 MB free space for swap.
Optical Drive: 4x CD-ROM
Video: 800×600 Resolution with 256 colors.
Mouse is required.

Windows 10

  • Installs – Yes.
  • Runs – Yes.
  • Uninstalls – Yes.
  • CD-ROM is required to play the game.

3D Ultra Pinball: ThrillRide – Windows 98 Game First Impressions

3D Ultra Pinball Thrill Ride Title Screen

3D Ultra Pinball: ThrillRide Title Screen

The other week I published a first impressions review of 3D Ultra Pinball: The Lost Continent released by Sierra in 1997. I felt a little bad about that review because it felt like I really roasted Sierra for publishing what I felt was a miserably bad game. I found another game in the 3D Ultra Pinball series that came out three years later in the year 2000, 3D Ultra Pinball: ThrillRide, and decided to give it a try.

It almost seems as if Sierra read my first impressions review from the future when they created 3D Ultra Pinball: ThrillRide. Every complaint I had regarding the previous game has been corrected in this game. The graphics are sharp and crisp. The audio is pleasing. The physics of the balls are more reliable and actually make sense. The game seems fair to play. And, perhaps most importantly, this pinball game is actually a lot of fun!

The bumpers are bumper cars

The bumpers are actually bumper cars.

3D Ultra Pinball: ThrillRide is themed off of an amusement park. The main table contains an intersection of entrances to multiple amusement park rides and attractions. Hitting a ball into a ride entrance will start a ride. Some rides like the Flying Falcon and Bumper Cars change the layout configuration of the main pinball table when played. Other rides will take the player to a totally new table for a bonus game.

The Flying Falcon

The Flying Falcon

When the Flying Falcon is activated, multiball of four balls occurs all with a different color: blue, red, yellow, and green. Successfully striking all of the colored balls into the ride at the correct time will cause the player to win and complete that ride. It is my suspicion that the player either wins the game or something dramatically impressive occurs when all of the rides have been won or completed.

Lots of pinball options

Lots of pinball options.

Another nice feature of 3D Ultra Pinball: ThrillRide is the ability to customize the play experience. Selecting an easy, medium, or hard game will reset the custom settings to a default state based on that level of difficulty, but each setting can be specifically customized by the user to create a preferred pinball experience. I am not sure I have played a pinball game with more options than this one has.

In my review of 3D Ultra Pinball: The Lost Continent, I complained about Sticky Keys getting activated on my Windows 10 machine. Once again in 3D Ultra Pinball: ThrillRide, the default flipper controls are set to the left and right shift keys. This makes sense as these are the most logical and natural keys for this purpose on a standard computer keyboard. Getting truly frustrated by my Windows configuration, I looked up how to disable Sticky Keys on my machine. I have posted a tutorial for other gamers to help keep others from being as frustrated as I have been.

3D Ultra Pinball: ThrillRide Game Disc

3D Ultra Pinball: ThrillRide Game Disc

Compared to its predecessor 3D Ultra Pinball: ThrillRide is absolute gold. It brought a smile to my face within the first several seconds of playing; a smile that stayed with me throughout the duration of the game. I wouldn’t say playing ThrillRide has been my best computer pinball experience, but Sierra really redeemed themselves with this one. If you discover a copy of this game in a bargain bin or at a thrift store, do yourself a favor and grab it; this one’s worth it.