Super Mario Bros. Power Up Card Game is a card game released in 2017 by USAopoly, and licensed by Nintendo. It is designed to be played with three to eight players. Playing with two players is possible, but reduces the complexity of how the game is played making it less fun. This becomes evident as the game progresses since the objective is to be the last player standing.
Each player begins with four extra life tokens. In each round of play one or more losers are declared. These losers must discard an extra life token. When a player runs out of extra life tokens they are eliminated from the game.
There are two card decks. The level card deck is essentially a standard 52 playing card deck you would use for poker or bridge. There are four suits: land level, underground level, water level, and Bowser castle level. The suits are not actually used in the game, it’s just interesting that they still decided to include them. Numbers go from one through twelve, replacing ace through queen. Kings are replaced with castle cards.
The other deck is the question block card deck. This deck consists of special items that can change the outcome of a particular round. All players begin with one question block card. In each round a dealer deals one level card to each player face down. The oldest player is first to be the dealer and the role of dealer passes clockwise around the table with each round.
Super Mario Bros. Power Up Card Game plays like a gambling game. It feels like blackjack when you look at your level card and decide what course of action you plan to take for your turn. Once the dealer has dealt a level card to each player, the player to the dealer’s left examines her level card and determines whether she will hold on to her level card or trade it with the player on her left. Once this decision has been made and any trade completed, play passes around the table in a clockwise fashion until reaching the dealer. If a player receives a castle card as their level card in a round, they must reveal their card and receive an extra question block card from the top of the question block card deck. When a player has a castle card, no other players may trade with them and they automatically are free from losing an extra life token for the duration of the round.
On the dealer’s turn, the dealer turns over her level card to reveal it to the other players. The dealer may then decide to either hold on to her level card or trade her level card with the top card on the level card deck. After this has been completed, everyone reveals their level cards by turning them over.
Any players with the same number on their level cards each receive a question block card. The player or players with the lowest level card values stand to lose at the end of the round. Beginning with the player to the left of the dealer, players may in turn decide whether they wish to play a question block card in their hand if they have one. Question block cards may be used to boost a player’s own level card value or decrease the level card values of an opponent along with other special abilities. When a question block card is played on a player’s level card where a previous question block card has already been played, the most recently played question block card replaces any previously played question block cards before it.
Once everyone has decided whether they wish to effect the level card values on the table with their question block cards, the player or players with the lowest level card value must remove one of their extra life tokens from the game. Play then continues into the next round until only one player is left standing.
With a little tweaking, Super Mario Bros. Power Up Card Game could be turned into a fun poker night gambling game. Given the card decks’ clear similarity to standard playing card decks, I wondered if this game were a recreation of an older card game that already existed prior to repackaging it as a Nintendo licensed product. To recreate the question block cards using a standard playing card deck would be challenging, but not impossible.
One thing I noticed while playing is that it is easy for players to feel stuck once level cards have been revealed when they no longer have any question block card to play. The question block card deck only contains 30 cards. If the number of cards in the question block card deck could be expanded while retaining a good probability ratio between the common cards that players expect to see and those more powerful cards that heavily influence a round, maybe the game could be tweaked to not only use two standard 52/54 card decks, but would also be more fun to play. Extra life tokens could be replaced with poker chips and a betting component could probably be added.
Super Mario Bros. Power Up Card Game is a good game for teaching young children the basic rule mechanics of typical card games. There is more skill involved in this game than most games for young children, but the ultimate outcome of playing this game is largely based on chance. While designed for young players, there may be something deeper here that could be refined and improved for those who enjoy coming up with their own house rules.