A Story About My Uncle – Linux, Mac OS X 10.9, and Windows 8 Game Compatibility

A Story About My Uncle Title Screen
A Story About My Uncle Title Screen

System Requirements

Linux
Operating System: Ubuntu 12.04 or greater
Processor: 2.0 GHz Quad Core or greater
Memory: 4 GB RAM
Video: Graphics Accelerator with 512 MB VRAM
Hard Disk: 2 GB
Sound: DirectX 9.0c compatible sound card

Mac OS X
Operating System: Mac OS X 10.8 or greater
Processor: Intel Core 2 Duo
Memory: 4 GB RAM
Hard Disk: 2 GB

Windows
Operating System: Windows 7 or greater
Processor: 2.0 GHz Quad Core or greater
Memory: 4 GB RAM
Video: DirectX 9.0c compatible graphics card with 1024MB VRAM
Hard Disk: 2 GB
Sound: DirectX 9.0c compatible sound card

A Story About My Uncle – Linux, Mac OS X 10.9, and Windows 8 Game First Impressions

A Story About My Uncle Title Screen

It has been some time since you saw your uncle Fred. He is the adventuring type, and once again he has gone off on an adventure, but this time for longer than usual. Because you are curious, you sneak into his house and see if you can find clues about where he’s gone. While there you find an adventure suit, just like the one he takes with him on all his adventures, but this is a special one sized just for you.

You try it on and play with the contraptions you find in his observatory. You find an interesting switch and flick it on. The dome of the observatory opens and you find yourself slingshotted out into the stars.

The Adventure Suit is waiting.
The Adventure Suit is waiting.

A Story About My Uncle is a first person action adventure game. It was developed by Gone North Games and published by Coffee Stain Studios. It was released in 2014.

I have seen reviews say A Story About My Uncle is a parkour simulator, but I think that is selling it short given its rich story that I’ll get to in a moment. The player can run and jump by holding down the shift key or hitting the space bar key respectively. The player’s adventure suit can do much more, such as an increased jump when holding down on the right mouse button.

This is what a save beacon looks like.
This is what a save beacon looks like.

The suit also has a powered grappling hook that can be used as a tractor beam to pull the player toward an object that is relatively close to their current position. Those who have used the grappling hook in Team Fortress mods or other first person shooters will likely understand the mechanic. If you haven’t, just think Spiderman.

An obstacle course of floating islands is provided for the player to cut their teeth on in their quest to finding their uncle Fred. It was great fun jumping from platform to platform in the strange jungle cave. I am typically afraid of heights, and I struggled with that fear when first playing A Story About My Uncle. But the game is very forgiving.

Just hook and weeeee!
Just hook and weeeee!

Your suit will protect you from all falls. The only thing dangerous concerning falling is falling into liquid since the suit is apparently too heavy to float. At least at the beginning of the game there are quick save beacons on nearly every surface. Just get in close proximity to one of these brightly lit beacons and your game will quick save. It’s easy to start over whenever you fail. In no time you’ll be able to bound around the game world handily enough to keep up with the story.

I had originally thought based on the vast empty world and the quiet and secluded ambiance that A Story About My Uncle would be a game in which I would find myself alone. The same adventure formulas used by classic adventures like the Myst and The Journeyman Project series seemed to be in play here.

Nice to meet you, Maddie.
Nice to meet you, Maddie.

I was playing in a dark room late at night with headphones on and out of no where I heard a voice say, “Hello, who are you? You’re not from here.” I just about jumped out of my seat. But as it turned out this friendly voice appeared to be attached to a friendly creature who knew my Uncle Fred. Maddie was her name and she gave me a tour around her village once I got there.

After her quick tour she went on ahead to talk to the village elder, Samuel, for me while I went to take a look around the village and Uncle Fred’s tent. There in the tent I saw that Maddie had drawn a picture for Uncle Fred. After finishing looking around the village I am supposed to meet Maddie and elder Samuel at his dwelling.

The village people.
The village people.

At this point I’m not sure what to expect next from A Story About My Uncle. It is following the predictable formulas I have come to expect from good adventure games while simultaneously throwing me quite a few curve balls thus far. The characters I have encountered seem charming and it feels so good to be swinging like Spiderman through a world of peaceful amphibious creatures. However there has to be some dark mysterious conflict somewhere. The story would not ultimately be compelling without it. Thus far the story telling has been too rich and the tension is building too great for there not to be some impending drama.

Awwww.

The player’s character is narrating in the future as a bedtime story to his daughter, so perhaps the story won’t get too out of hand. I’m really excited to see where it goes. In real life, I got sick with some kind of winter crud. Whenever this happens I usually pick out a simple turn-based Japanese role-playing game with a heavy but linear plot that I can mindlessly mash buttons to. It was refreshing to pick up A Story About My Uncle as it gave me the perfect mixture of fun non-complex action with a heavy dose of engaging story. I’m looking forward to reviewing this one once I have completed it soon. It would be great if there were some grappling hook universe out there I could escape to just to play video games in.

Epistory: Typing Chronicles – Linux, Mac OS X 10.11, and Windows 10 Game Compatibility

Epistory: Typing Chronicles Title Screen
Epistory: Typing Chronicles Title Screen

System Requirements

Linux
Operating System: Ubuntu 14.04 or greater
Processor: Intel Core i5 2400 or greater
Memory: 4 GB RAM
Video: ATI Radeon HD4850, GeForce GTX 295 or greater
Hard Disk: 1 GB

Mac OS X
Operating System: Mac OS X 10.9 or greater
Memory: 4 GB RAM
Hard Disk: 1 GB

Windows
Operating System: Windows XP or greater
Processor: Intel Core i5 2400 or greater
Memory: 4 GB RAM
Video: ATI Radeon HD4850, GeForce GTX 295 or greater
Hard Disk: 1 GB

Epistory: Typing Chronicles – Linux, Mac OS X 10.11, and Windows 10 Game First Impressions

Epistory: Typing Chronicles Title Screen
Epistory: Typing Chronicles Title Screen

Epistory: Typing Chronicles is a hack and slash role-playing typing (yes, role-playing and typing) game released in 2016. Epistory was developed by Fishing Cactus and published on the Steam platform by Plug In Digital. It was also published DRM free to Humble Bundle and is featured in their Humble Bundle Trove for Humble Bundle Monthly subscribers.

Excited about starting a new engaging adventure, I browsed through a list of games I had not yet played and saw the title Epistory.

“Epistory, like epic story?” I thought. “I should give this a try.”

I loaded up the game and saw the complete title, Epistory: Typing Chronicles.

“What? This is a typing game? Like Mario Teaches Typing or Mavis Beacon Teaches Typing? This is going to suck.”

I resolved to give it a chance and started the game. The game begins with narration.

Once upon a time. It was the best of times, it was the worst of times.

My head was in my hands. They took a line from a classic Charles Dickens novel without directly alluding to the meaning of that line in its context. This is going to be painful.

There was a girl. And she rode on the back of a great fox.

Ok, that’s better, could we have just started the story with that? Please tell me more.

Don't tell me what to do, I'll use the W, A, S, D keys if I want.
Don’t tell me what to do. I’ll use the W, A, S, D keys if I want.

Epistory begins with a young blonde girl mounted on a very red fox. It is recommended from the start to use the E, F, J, I keys for movement in lieu of the W, A, S, D keys typically used for movement in most PC games since they are closer to the center of the keyboard for quicker typing speed. I spent over an hour trying to get used to navigating with the E, F, J, and I keys. My biggest issue was that while the E, F, J, and I keys are recommended, the W, A, S, D keys are still mapped, so accidentally touching the D key (which is beneath the E key) sends you in the wrong direction. When I finally switched back to using W, A, S, and D for all of my movement, Epistory became so much easier to play, so I recommend using W, A, S, and D from the beginning.

First combat, first blood.
First combat, first blood.

Therefore, using the W, A, S, and D keys, the player navigates through the world as the story is told. Despite the rocky start, things only got better and more impressive from there. Epistory feels like any other role-playing game where you’re navigating through and exploring a fascinating, colorful world. When an obstacle is encountered, the player must type out a word to remove it. Whenever a word is typed, the player receives experience points. Chaining words in rapid succession, the player can score combos to get a greater number of experience points. Once experience points have been sufficiently accumulated, the player levels up and can choose how to spend skill points to unlock new player skills.

You will encounter real enemies on your quest with real words. Large words.
You will encounter real enemies on your quest with real words. Large words.

Pressing the space bar will show the player all of the words in their immediate area they can type for points. Whenever a word is successfully typed, a magic bolt is fired by the girl and her fox at the object that had the word. As the game progresses enemies will approach the player and can be defeated by successfully typing words to eliminate the deadly creatures.

Epistory reminds me of Diablo.
Epistory reminds me of Diablo.

One direct hit from a creature will kill the player, and Epistory does not start at the lowest vocabulary like other typing games do. The words employed have meaning in relation to their objects. All are real dictionary words and rarely repeated as the game progresses, keeping play fresh. This is not Mavis Beacon Teaches Typing or Mario Teaches Typing. No one is going to help you find home row in this world where evil roams. Playing Epistory is more like playing Diablo as a Ranger class, but instead of clicking the mouse button to shoot your bow, you are typing to do so. I am a software developer by trade and have been told I am an excellent typist, and I still find Epistory to be challenging. This is a good title for adults and those who feel their typing skills are up to the task.

Puzzles are well integrated and increase in difficulty.
Puzzles are well integrated and increase in difficulty.

I have played through the first two boss fights thus far and have actually really enjoyed myself. The story, though a little scattered, has gotten better and more engrossing. The music is superb, but not overwhelming. It sits in the background and supports the story, helping engross the player while not drawing too much attention to itself. I was pleased to find increasingly difficult puzzles to solve and in game art items to collect throughout the world. At times while playing I caught myself saying, “Wow!

Epistory Level Up screen.
Epistory Level Up screen.

Epistory is now on my shortlist of games I hope to complete in the near future because I want to see what happens next. It has thus far done a phenomenal job striking a balance between challenge and fun to compel me into wanting to continue to play. I don’t recall ever having played an edutainment title as enjoyable as Epistory: Typing Chronicles.

Deponia – Linux, Mac OS X 10.7, Windows 7 Game Compatibility

Deponia Title Screen
Deponia Title Screen

System Requirements

Linux
Operating System: Ubuntu 14.04 or greater (64-bit only)
Processor: 2.5 GHz single core or 2 GHz dual core
Memory: 2 GB RAM
Video: Open GL 2.0 compatible graphics card with 256 MB RAM
Hard Drive: 1.8 GB
Sound: OpenAL compatible sound card

Mac OS X
Operating System: Mac OS X 10.7 or greater
Processor: 2 GHz dual core
Memory: 2 GB RAM
Hard Drive: 3.5 GB

Windows
Operating System: Windows Vista or greater
Processor: 2.5 GHz single core or 2 GHz dual core
Memory: 4 GB RAM
Video: Open GL compatible graphics card with 512 MB RAM
Hard Drive: 5 GB
Sound: DirectX compatible sound card
DirectX 9.0c or greater required.

Deponia – Linux, Mac OS X 10.7, Windows 7 Game First Impressions

Deponia Title Screen
Deponia Title Screen

Deponia is a point and click graphical adventure game developed and published by Daedalic Entertainment. It was released in 2012 first in Germany then translated into English from German later. According to Wikipedia where I researched the game, “Deponie” means “landfill site” in German, which is where the game gets its name.

In Deponia, the player plays the role of Rufus, an adventurous rogue who wishes to leave the junk pile town of Kuvaq he finds himself in to start life anew in the glamorous city of Elysium. He has everything all planned out; nothing could possibly go wrong. The game begins with a brief tutorial on the game mechanics, but those familiar with graphical adventure games from the past several decades will have no issue getting up to speed quickly.

Packing List for Rufus' Escape
Packing List for Rufus’ Escape

Following the tutorial and some intro music and game credits, the first task the player must accomplish requires helping Rufus pack his suitcase for his trip to Elysium. Perhaps this was the actual tutorial since you cannot leave the house Rufus is in until you collect all of the things that are on the packing list. Game introductions like this leave me feeling claustrophobic and are off putting. It served to reinforce how the game is played and what general puzzles I could expect, but seriously failed to scratch that world exploration adventure itch I typically play adventure games for. This beginning packing scene is worse than the one in the beginning of Zak McKracken and the Alien Mindbenders.

Rufus is an unsavory character. He’s pompous, arrogant, gross, and seems to care little for those around him. During the tutorial I found myself rolling my eyes thinking this would be another mediocre graphical adventure that would receive a mediocre first impression. As the game progresses, however, I came to realize that Rufus’ character was calculatedly created by the game developers and meshes extremely well with the other characters throughout the story. The voice acting turns out to be quite superb and the characters feel like they have a depth I would not have expected from just a few short hours of gameplay.

How Not to Talk to Your Most Recent Girlfriend
How Not to Talk to Your Most Recent Girlfriend

It was initially frustrating to play as Rufus because next to nothing Rufus feels compelled to do in Deponia is something I would ever do myself in real life. While playing as a despicable character it makes sense that you would be required to do despicable things and think in despicable ways. Thankfully, plucky comedic karma is in full array in Deponia and it is satisfying to see Rufus get paid back in full for his negligent and ridiculous actions.

Deponia does not appear to be a good title for those who enjoy seeing linear progress across a clearly defined story line. The plans Rufus makes fail, catastrophically, which changes the direction of the game at every turn and keeps the player on their toes not knowing what will happen next. Very frequently I’ll feel like I’ve done something unsavory that messes things up for a character in the game that I wish I could undo, but clearly the game was designed to be this way. It appears it will be a bumpy roller coaster ride from start to finish and it’s meant to be enjoyed for what it is.

Chess Knight Movement Puzzle Mini-game
Chess Knight Movement Puzzle Mini-game

Once Rufus has packed his suitcase, he must load his belongings into his escape pod and configure the escape pod in such a way as to make his escape. Once this has been accomplished, there is a mini-game puzzle that must be completed in order to aim the pod at the track for when the regal carrier from Elysium goes by. This particular mini-game is similar to chess puzzles using the knight piece where certain moves of the knight are restricted in the player’s objective to move the knight toward a desired position on the chess board. It appears difficult mini-game puzzles can be skipped by those who would rather not spend too much time thinking through them and are eager to progress the story instead.

After solving or skipping this first mini-game puzzle, Rufus has a run in with his ex girlfriend Toni, lights the fuse of the rockets that will propel his escape pod and does his best to make his escape. His plans don’t turn out as expected, of course, but he finds himself on the Elysium craft. There he sees a fair lady from Elysium named Goal distraught about a conspiracy and being threatened by some unsavory figures among the Organon. Rufus does his best to rescue her, which includes dumping garbage on her head and pushing her out of the garbage chute. In response to his tragic blunder, the villains kick him overboard as well and he falls back into the town of Kuvaq from which he had been attempting to escape.

Kuvaq Town Center
Kuvaq Town Center

It is at this point that the game finally opens up to more thorough exploration. It turns out Goal was picked up by the town’s people and is being attended to by the local doctor, Gizmo. When Rufus goes to visit her, he finds her asleep and unable to awake. Gizmo sends Rufus to go get some extra strong coffee to get her to wake up. When Rufus brings up his dilemma with Lonzo the local bartender, Lonzo reveals his secret project to build a massive machine from ancient documents he has scavenged called an espresso maker. At this point it is revealed that Rufus needs to collect all of the items in Kuvaq needed to make espresso to use to wake up Goal.

Thus far Deponia plays very similarly to classic point and click adventure games from the 1990s. If I had to place it on a spectrum I would say it is funny like The Secret of Monkey Island, but more crude like the movie Spaceballs. It appears to be around the same difficulty as Gabriel Knight: Sins of the Fathers thus far.

I have experienced many of the same nostalgic feelings playing Deponia as I had playing adventure games growing up, both entertaining and frustrating. While thus far I have always been rewarded when I progress in the game, there are places where the game seems to drag on and on in getting to the next pleasurable scene. I have found myself hovering my mouse pointer over every pixel I can to see if I missed any secret item I can use to progress just like I did with the most frustrating adventure titles when I was younger.

Apparently that is an espresso machine.
Apparently that is an espresso machine.

As far as adventure games go, Deponia appears to be of moderate difficulty, which might make it more difficult to approach for younger or less experienced adventure game players. I also wouldn’t recommend this game be played by younger children if for no other reason than Rufus is a horrific role model and I would be tempted to whack my son if he ever started acting like him. It’s all a joke in the game; Rufus and the world he inhabits is so bizarre and strange it works well in fantasy, but would just be annoying in real life.

It surprises me how much I have really warmed up to playing Deponia. I think this one will be on my list of games to attempt to complete this year because I really want to see how it all turns out. With all of its flaws, it’s still proving to be quite addictive and supremely entertaining. I think I would recommend Deponia to any hardcore adventure game fan, and anyone else who is very laid-back, patient, and loves what is thus far a well crafted story.

Psychonauts – Compatibility

Psychonauts Box Art

Psychonauts Box Art

System Requirements

Linux

Processor: 2.0 GHz or higher
Memory: 2 GB RAM
Video: 128MB Video RAM with OpenGL 2.1 compatibility
Hard Disk: 6 GB
glibc 2.7+ required. Binary is 32-bit.

Mac OS X

Operating System: Mac OS X 10.6.8 or later
Processor: Intel Core I Series Processor
Memory: 4 GB RAM
Video: ATI HD 3870 or Nvidia 8800GT or better. 512 MB Video RAM required.
Hard Disk: 4 GB

Windows

Operating System: Windows 2000/XP or higher
Processor: 2.0 GHz Pentium IV or AMD Athlon or higher
Memory: 512 MB RAM
Video: 128 MB GeForce FX 5600 or ATI Radeon 9600 or higher, DirectX 9 compatible.
Sound: DirectX 9.0 compatible sound card
Hard Disk: 6 GB

Windows 10

The Steam version of this game appears to work flawlessly in Windows 10.

Psychonauts – Windows XP, Linux, and Mac OS X 10.6 Game First Impressions

Psychonauts Box Art

Psychonauts Box Art

Psychonauts is a 3D-platformer action adventure game developed and published by Double Fine Productions. The original boxed version for the PC was published by Majesco Entertainment. First released in 2005, its story was written and directed by game design legend Tim Shafer.

The player begins Psychonauts playing as Raz, an adolescent who runs away from his parents to attend the secret Whispering Rock Psychic Summer Camp in order to learn how to use his psychic powers to become a Psychonaut. Since he is there without parental permission, he is only allowed to train at the camp until his parents arrive to either pick him up to take him home or grant permission for him to continue his training there. While Raz is eager to complete his training more quickly than his parents are able to arrive, most of his fellow camp residents are apathetic to the goals of the camp coaches and just want to go home. When Raz begins to demonstrate his abilities, some attempt to impede his progress.

Getting ready to attend "Basic Braining"

Getting ready to attend “Basic Braining”

Those familiar with Tim Shafer’s other games such as Full Throttle and Grim Fandango will note the same signature charm in the story, dialog, and artistic nature of Psychonauts. However, unlike those previous games, Psychonauts is a true action 3D-platformer, not a relaxing point-and-click adventure game. This makes sense given that a version of the game was also released for the XBox and Playstation 2 game consoles.

A piece of mental baggage.

A piece of mental baggage.

The first forty minutes of the game consists of cut-scenes introducing Raz and the characters at the camp and a tutorial on how to successfully implement the mechanics of the game across an obstacle course known as “Basic Braining.” The controls are a little awkward to get used to for a PC gamer utilizing the mouse and keyboard. I have played many more PC titles in the same genre that felt like they had much better controls. That being said, the effort to learn the awkward controls felt worthwhile in order to progress further into a rich, compelling game.

Swinging on poles was challenging until I learned you're supposed to press the direction arrow at the same time you jump

Swinging on poles was challenging until I learned you’re supposed to press the direction arrow you want to move in at the same time you jump.

Once through the tutorial, it is apparent that Psychonauts is a vast game with a great deal of depth to it. The player may press the “Esc” key to access the game’s journal. The journal keeps track of the quests the player has been sent on, any key game information the player needs, player stats, and games may be saved and loaded from the journal as well.The game may be saved at any time the player accesses the journal; there are no pesky save points.

Then there are these tightropes. A little tricky.

Then there are these tightropes. A little tricky.

Every few moments at the beginning of playing Psychonauts there is something new being introduced. I sometimes hate writing first impressions articles on games like Psychonauts because I feel like I haven’t spent enough time playing yet to adequately describe the essence of the game as a whole, but only a sliver of the tip of the iceberg. The character acting and animation are phenomenal. The game does a good job introducing the player to a large, bizarre story world a little bit at a time to keep it all fresh, interesting, and fun.

But the trapeze was the most challenging of all.

But the trapeze was the most challenging of all.

Psychonauts includes a little something for everyone it seems. Collecting various items throughout the game allows the player to level up their character’s abilities. There are pieces of mental baggage to find and sort through. I felt all sorts of good when I received my first merit badge and could score more as the game progresses. Psychonauts is a challenging 3D platformer, and provides an intense, deep story for adventure gamers as well. This seems to be a classic in every sense in my gameplay so far. I’m eager to continue playing through Psychonauts to really see how good it is.

Treasure Adventure Game – Compatibility

Treasure Adventure Game Title Screen

Treasure Adventure Game Title Screen

System Requirements

Operating System: Windows XP or higher
Processor: 1.8 GHz
Memory: 1 GB RAM
Video: DirectX 9 compatible graphics cards
Hard Disk: 2 GB

Windows 10

The GOG.com version of this game worked flawlessly when I played it in Windows 10.

Treasure Adventure Game – Windows 7 Game First Impressions

Treasure Adventure Game Title Screen

Treasure Adventure Game Title Screen

Treasure Adventure Game is an action adventure platformer released in 2011 for Windows PCs. It was developed by Stephen Orlando and published by Robit Studios. The music was composed by Robert Ellis.

An evil demon attempts to wipe out all magic from the world. A young apprentice called Huayin, who was training to become a wizard, gathered 12 enchanted items with which he used to face the demon. Though Huayin was ultimately successful in defeating evil, the battle between himself and the demon caused all the land of the world to break up into small islands scattered about the world.

Centuries later, an archaeologist by the name of Baggus, along with his friend Gagwin and his son, go on a quest to find all 12 lost enchanted items from the epic battle fought between Huayin and the demon with the intention of opening a museum to house the lost artifacts. Upon finding all of them, Baggus opts for them to retire with their treasures while Gagwin convinces Baggus to press on in order to find the temple that can only be accessed by the one who has possession of the 12 artifacts. Gameplay begins on the island supposed to have the location of the missing temple. The player takes control of Gagwin’s son. They enter a cave and then the player’s character wakes up to his grandmother in her home.

Grandma gave me a boat.

Grandma gave me a boat.

The player’s grandmother presents him with a boat and encourages him to seek his fortune as an adventurer. Traveling to the east, the player very quickly meets up with Baggus in his shiny new museum that is soon to be opened. Baggus vaguely recognizes the character but doesn’t give it much thought. He tasks the player with finding the three essential items all treasure hunters must have, a hat, a compass, and a sail. Once the player finds these items, he may return to Baggus for additional training.

Treasure Adventure Game plays a lot like Zelda II: The Adventure of Link. The game is quite clever and to its strength doesn’t take itself too seriously. That being said, I have seen this action adventure platformer formula in many sorts of games released for the PC spanning decades. There is nothing revolutionary here and not much new. If you enjoy this tried and true game formula however, you will have fun with Treasure Adventure Game.

Treasure Adventure Game Setup

Treasure Adventure Game Setup

Treasure Adventure Game serves up an extra bit of nostalgia in one way I never expected nor wished for. In order to change the game controls there is a companion Setup.exe file installed along with the game, like many of the DOS games from the late 80s and early 90s, instead of being an option in the game’s main menu for some unknown reason. This is also the tool that must be used to change the size the game graphics take up on the screen. When in game and you are told to press any key to continue, the game actually means it will only respond to any key currently configured on the virtual gamepad. Pressing any other key does nothing but increase the frustration of the player. Though I have been stubbornly playing Treasure Adventure Game using the keyboard, I would imagine it’s far more fun to play with a gamepad given its action platforming style.

Always save your progress. Save early, save often.

Always save your progress. Save early, save often.

Treasure Adventure Game plays like a PC game that really wants to be a console game. There are extremely verbose scrolling text dialogs to convey the story everywhere throughout even where it doesn’t make sense to have them, much like what you would expect from a 16-bit title. The player may have at most three save files, which is pretty standard for many console titles. Perhaps most frustratingly, Treasure Adventure Game also implements save points. These save points are shiny blue orbs you will encounter in various places throughout the game. When they are used, the player’s progress is saved and health is restored. You will want to keep your eyes peeled for these and make use of them each and every time you see one. While playing, I would ignore one eager to move on to the next area only to be faced with creatures in the new area I could not quite handle. When you die you go back to the last save point and lose all of the progress made since the last save. To my knowledge there is no autosaving mechanic anywhere in Treasure Adventure Game.

Running with my parrot friend.

Running with my parrot friend.

In the beginning of the game, it is important to look out for the jumping fish in the waters between islands. They will tax you one point of health any time they jump out of the water and touch you. This isn’t so bad when you are at full health, but when you’re trying to get back to another island to save and heal, it’s bad news. My strategy has been to move directly toward the fish until they jump, then pull back just enough where the arc of their jump falls short of my boat, then push forward quickly before they have a chance to jump again.

Outside the local 6-Fifteen.

Outside the local 6-Fifteen. I’m assuming this is a play on 7-Eleven.

Treasure Adventure Game doesn’t seem all that original, but my brief encounter with it thus far as been enjoyable. While it’s not at the top of my gameplay list, I do want to continue further in it and keep playing. At the time of this article’s publication, Treasure Adventure Game was being offered for free on GOG.com in celebration of the release of its sequel, Treasure Adventure World. I would recommend picking up a copy; this is a cute game worth playing.