A Story About My Uncle – Linux, Mac OS X 10.9, and Windows 8 Game Compatibility

A Story About My Uncle Title Screen
A Story About My Uncle Title Screen

System Requirements

Linux
Operating System: Ubuntu 12.04 or greater
Processor: 2.0 GHz Quad Core or greater
Memory: 4 GB RAM
Video: Graphics Accelerator with 512 MB VRAM
Hard Disk: 2 GB
Sound: DirectX 9.0c compatible sound card

Mac OS X
Operating System: Mac OS X 10.8 or greater
Processor: Intel Core 2 Duo
Memory: 4 GB RAM
Hard Disk: 2 GB

Windows
Operating System: Windows 7 or greater
Processor: 2.0 GHz Quad Core or greater
Memory: 4 GB RAM
Video: DirectX 9.0c compatible graphics card with 1024MB VRAM
Hard Disk: 2 GB
Sound: DirectX 9.0c compatible sound card

A Story About My Uncle – Linux, Mac OS X 10.9, and Windows 8 Game First Impressions

A Story About My Uncle Title Screen

It has been some time since you saw your uncle Fred. He is the adventuring type, and once again he has gone off on an adventure, but this time for longer than usual. Because you are curious, you sneak into his house and see if you can find clues about where he’s gone. While there you find an adventure suit, just like the one he takes with him on all his adventures, but this is a special one sized just for you.

You try it on and play with the contraptions you find in his observatory. You find an interesting switch and flick it on. The dome of the observatory opens and you find yourself slingshotted out into the stars.

The Adventure Suit is waiting.
The Adventure Suit is waiting.

A Story About My Uncle is a first person action adventure game. It was developed by Gone North Games and published by Coffee Stain Studios. It was released in 2014.

I have seen reviews say A Story About My Uncle is a parkour simulator, but I think that is selling it short given its rich story that I’ll get to in a moment. The player can run and jump by holding down the shift key or hitting the space bar key respectively. The player’s adventure suit can do much more, such as an increased jump when holding down on the right mouse button.

This is what a save beacon looks like.
This is what a save beacon looks like.

The suit also has a powered grappling hook that can be used as a tractor beam to pull the player toward an object that is relatively close to their current position. Those who have used the grappling hook in Team Fortress mods or other first person shooters will likely understand the mechanic. If you haven’t, just think Spiderman.

An obstacle course of floating islands is provided for the player to cut their teeth on in their quest to finding their uncle Fred. It was great fun jumping from platform to platform in the strange jungle cave. I am typically afraid of heights, and I struggled with that fear when first playing A Story About My Uncle. But the game is very forgiving.

Just hook and weeeee!
Just hook and weeeee!

Your suit will protect you from all falls. The only thing dangerous concerning falling is falling into liquid since the suit is apparently too heavy to float. At least at the beginning of the game there are quick save beacons on nearly every surface. Just get in close proximity to one of these brightly lit beacons and your game will quick save. It’s easy to start over whenever you fail. In no time you’ll be able to bound around the game world handily enough to keep up with the story.

I had originally thought based on the vast empty world and the quiet and secluded ambiance that A Story About My Uncle would be a game in which I would find myself alone. The same adventure formulas used by classic adventures like the Myst and The Journeyman Project series seemed to be in play here.

Nice to meet you, Maddie.
Nice to meet you, Maddie.

I was playing in a dark room late at night with headphones on and out of no where I heard a voice say, “Hello, who are you? You’re not from here.” I just about jumped out of my seat. But as it turned out this friendly voice appeared to be attached to a friendly creature who knew my Uncle Fred. Maddie was her name and she gave me a tour around her village once I got there.

After her quick tour she went on ahead to talk to the village elder, Samuel, for me while I went to take a look around the village and Uncle Fred’s tent. There in the tent I saw that Maddie had drawn a picture for Uncle Fred. After finishing looking around the village I am supposed to meet Maddie and elder Samuel at his dwelling.

The village people.
The village people.

At this point I’m not sure what to expect next from A Story About My Uncle. It is following the predictable formulas I have come to expect from good adventure games while simultaneously throwing me quite a few curve balls thus far. The characters I have encountered seem charming and it feels so good to be swinging like Spiderman through a world of peaceful amphibious creatures. However there has to be some dark mysterious conflict somewhere. The story would not ultimately be compelling without it. Thus far the story telling has been too rich and the tension is building too great for there not to be some impending drama.

Awwww.

The player’s character is narrating in the future as a bedtime story to his daughter, so perhaps the story won’t get too out of hand. I’m really excited to see where it goes. In real life, I got sick with some kind of winter crud. Whenever this happens I usually pick out a simple turn-based Japanese role-playing game with a heavy but linear plot that I can mindlessly mash buttons to. It was refreshing to pick up A Story About My Uncle as it gave me the perfect mixture of fun non-complex action with a heavy dose of engaging story. I’m looking forward to reviewing this one once I have completed it soon. It would be great if there were some grappling hook universe out there I could escape to just to play video games in.