Epistory: Typing Chronicles is a hack and slash role-playing typing (yes, role-playing and typing) game released in 2016. Epistory was developed by Fishing Cactus and published on the Steam platform by Plug In Digital. It was also published DRM free to Humble Bundle and is featured in their Humble Bundle Trove for Humble Bundle Monthly subscribers.
Excited about starting a new engaging adventure, I browsed through a list of games I had not yet played and saw the title Epistory.
“Epistory, like epic story?” I thought. “I should give this a try.”
I loaded up the game and saw the complete title, Epistory: Typing Chronicles.
“What? This is a typing game? LikeMario Teaches Typing or Mavis Beacon Teaches Typing? This is going to suck.”
resolved to give it a chance and started the game. The game begins
Once upon a time. It was the best of times, it was the worst of times.
My head was in my hands. They took a line from a classic Charles Dickens novel without directly alluding to the meaning of that line in its context. This is going to be painful.
There was a girl. And she rode on the back of a great fox.
Ok, that’s better, could we have just started the story with that? Please tell me more.
Epistory begins with a young blonde girl mounted on a very red fox. It is recommended from the start to use the E, F, J, I keys for movement in lieu of the W, A, S, D keys typically used for movement in most PC games since they are closer to the center of the keyboard for quicker typing speed. I spent over an hour trying to get used to navigating with the E, F, J, and I keys. My biggest issue was that while the E, F, J, and I keys are recommended, the W, A, S, D keys are still mapped, so accidentally touching the D key (which is beneath the E key) sends you in the wrong direction. When I finally switched back to using W, A, S, and D for all of my movement, Epistory became so much easier to play, so I recommend using W, A, S, and D from the beginning.
Therefore, using the W, A, S, and D keys, the player navigates through the world as the story is told. Despite the rocky start, things only got better and more impressive from there. Epistory feels like any other role-playing game where you’re navigating through and exploring a fascinating, colorful world. When an obstacle is encountered, the player must type out a word to remove it. Whenever a word is typed, the player receives experience points. Chaining words in rapid succession, the player can score combos to get a greater number of experience points. Once experience points have been sufficiently accumulated, the player levels up and can choose how to spend skill points to unlock new player skills.
the space bar will show the player all of the words in their
immediate area they can type for points. Whenever a word is
successfully typed, a magic bolt is fired by the girl and her fox at
the object that had the word. As the game progresses enemies will
approach the player and can be defeated by successfully typing words
to eliminate the deadly creatures.
One direct hit from a creature will kill the player, and Epistory does not start at the lowest vocabulary like other typing games do. The words employed have meaning in relation to their objects. All are real dictionary words and rarely repeated as the game progresses, keeping play fresh. This is not Mavis Beacon Teaches Typing or Mario Teaches Typing. No one is going to help you find home row in this world where evil roams. Playing Epistory is more like playing Diablo as a Ranger class, but instead of clicking the mouse button to shoot your bow, you are typing to do so. I am a software developer by trade and have been told I am an excellent typist, and I still find Epistory to be challenging. This is a good title for adults and those who feel their typing skills are up to the task.
I have played through the first two boss fights thus far and have actually really enjoyed myself. The story, though a little scattered, has gotten better and more engrossing. The music is superb, but not overwhelming. It sits in the background and supports the story, helping engross the player while not drawing too much attention to itself. I was pleased to find increasingly difficult puzzles to solve and in game art items to collect throughout the world. At times while playing I caught myself saying, “Wow!“
Epistory is now on my shortlist of games I hope to complete in the near future because I want to see what happens next. It has thus far done a phenomenal job striking a balance between challenge and fun to compel me into wanting to continue to play. I don’t recall ever having played an edutainment title as enjoyable as Epistory: Typing Chronicles.
140 is a two-dimensional puzzle platformer with fat beats in which you play as a geometric shape. The game appears to be very minimalistic. The title screen boasts a flashy title with the title’s synthesized chiptune melody pounding in the background. When the player presses the enter key, the title screen melts into the stage selector where the player’s character is represented as a square in the middle of the screen.
When moving across a surface in the right or left direction, using the right or left arrow keys, the player’s character becomes a circle. The player may jump by pressing spacebar. Any time the player’s character is moving through the air it becomes a triangle.
A stage is selected by attracting colorful hovering circles and guiding them to these half-circle slots they fit into. There appear to be four stages to the game, unless there are other stages not represented by the first stage selection screen. Once a stage is completed, the player is brought back to the stage selection screen to fight a boss before they may move on to the next stage.
All of the moving platforms and obstacles in 140 move to the rhythm and beat of the chiptune soundtrack that plays throughout each level. The color schemes change as well based on the completion of puzzles throughout the levels which must be completed one at a time in order to progress. Falling into static or other deadly obstacles instantly kills a player’s character, but the player resurrects at the beginning of each save point liberally strewn throughout the stage, so the game is very forgiving. Thus far, I have found no permanent save game feature. Holding down the escape key exits the game.
In my first playthrough of 140 I made it through the first stage, beat the first boss, and completed a decent portion of the second stage. The stages are vivid and colorful, the music is topnotch and somewhat nostalgic. It makes me feel like I’m playing a modern Atari ST or Amiga game. The boss fight following the first stage played more like a Space Invaders style side-scrolling shooter, not at all what I had expected from playing thus far, but great fun none the less.
Perhaps when I beat 140 I will see the ending credits, but I decided to lookup more about the game on its Wikipedia page. 140 was developed independently by Jeppe Carlsen and released by Carlsen Games on Steam in 2013. Double Fine Productions has published versions of the game on consoles. At the time this article was published, 140 is currently included among the titles offered in a special Double Fine Productions Humble Bundle sale. For those who are subscribed to Humble Bundle Monthly, 140 is currently included in the Humble Bundle Trove.
Since 140’s graphics and sound are limited to geometric shapes and chiptunes respectively, this is a great title for children to play. Its initial difficulty is light allowing the player to learn the rules of the game while the difficulty does ramp up as the game progresses. There is no requirement to be literate to enjoy 140 as I have found no words or numbers to speak of outside of the title screen. The game is also DRM free and can be played across many of the devices I have.
I really like playing 140 and I’m looking forward to beating it. I have it loaded on my son’s laptop and I’m waiting for him to discover the shortcut for it on his laptop’s desktop to see what he thinks of it. Donating whatever you want to on the Double Fine Productions Humble Bundle sale for charity right now will unlock Mountain, 140, and Thoth. 140 alone is worth more than the minimum spent.
Revenge of the Mutant Camels meets Power Puff Girls in Cat Girl Without Salad developed by WayForward Technologies and released in 2016 as a Humble Bundle Original for the Windows 10 operating system platform. The game was originally an April Fools joke announced in 2013 billed as a game spanning all genres in one title. While my experiences with it thus far have revealed it to be primarily a horizontal side-scrolling shooter, Cat Girl Without Salad parodies familiar game elements from other video games integrated throughout its gameplay.
How to Play
The protagonist hero of Cat Girl Without Salad is named Kebako. She is a robotic, ditsy cartoon girl bounty hunter with cat ears flying through space to fight enemies and take down bad guys. She is equipped with a default pea shooter that literally shoots peas. Throughout the game, the player will find what look like game cartridges that upgrade Kebako’s weapons in various ways. Each weapon upgrade is unique, creative, and sometimes annoying.
Starting Pea Shooter
There is a platformer gun that shoots a cartoon platformer sprite who jumps on the enemies to kill them. The sports gun shoots golf balls at the enemies based on the direction of the player’s swing. A puzzle gun turns the side-scrolling shooter environment into a scrolling game of Bust-a-Move. An RPG gun opens up a fight menu similar to those encountered in Final Fantasy games where the player can choose to attack or use magic against approaching enemies.
Using the RPG Gun
I also encountered a dance gun that mimicks the Dance Dance Revolution games made by Konami. Instructions for how to play Cat Girl Without Salad are simple and provided to the player at the beginning of a new game. Guns can be fired using any of the four direction arrow keys on the keyboard. When using the dance gun, if the player times their shots appropriately with the “dance” arrows scrolling across the screen, they can achieve a combo score for each time they time their shot correctly.
Dance, Dance Gun
Ice cream sundaes, pizza, cheeseburgers, and any other junk foods may be collected to restore health, but not salads. Suffice it to say, Cat Girl Without Salad is a crazy game. The game characters seem to act like characters from animated television shows aired on Cartoon Network or Nickelodeon to preteen girls. This somehow seems to actually add to its charm. The blasts of bubblegum pink and strobing pastels excite rather than frustrate. Whereas many such cartoons tend to grate on my nerves, the audio in Cat Girl Without Salad is thus far enjoyable. The development team seems to have really known what they were doing and enjoyed doing it.
Am I playing Bust-a-Move or R-Type?
For appearing to be geared toward younger girls, whether in fact or as a joke, Cat Girl Without Salad is a legitimately challenging game. It is far from the hardest side-scrolling shooter I have played, but it’s certainly not easy either. The game feels fair, challenging, and the controls are solid. While the weapon types are clever and creative, they are not immediately useful without adequate practice. Expect to play even the first level over again to learn how to get it right.
As I said, Cat Girl Without Salad is a Humble Bundle Original. This means it was made as an exclusive title for those who subscribe to the Humble Bundle Monthly service. When subscribed, it may be downloaded DRM-free to the subscriber’s local machine and launched from a simple executable. If Humble Bundle were to ever no longer be a thing, I could imagine this game would become a rare but coveted title, perhaps like Chex Quest is now.
Let the reader note that after I wrote this article, I saw that Humble Bundle will be removing this game from its Humble Bundle Monthly offering on February 2, 2018. If you’re a Humble Bundle Monthly subscriber, you’ll need to get it before then to play it as part of that packaged deal. Hopefully it will still be available to be purchased in some way after February 2, 2018.
The First Boss
The more I play Cat Girl Without Salad, the more I really like it. It is an addictive side-scrolling shooter that takes the genre to places that are completely different from where its ever been while keeping the core elements familiar, but fresh. If you sign up for a Humble Bundle Monthly subscription, make sure you check out Cat Girl Without Salad.