140 – Linux, Mac OS X 10.8, Windows 8 Game Compatibility

140 Title Screen
140 Title Screen

System Requirements

Linux
Processor: 1.5 GHz
Memory: 1 GB RAM
Hard Disk: 100 MB

Mac OS X
Operating System: Mac OS X 10.6 or greater
Processor: 1.5 GHz
Memory: 1 GB RAM
Hard Disk: 100 MB

Windows
Operating System: Windows XP or greater
Processor: 1.5 GHz
Memory: 1 GB RAM
Hard Disk: 100 MB

140 – Linux, Mac OS X 10.8, Windows 8 Game First Impressions

140 Title Screen
140 Title Screen

140 is a two-dimensional puzzle platformer with fat beats in which you play as a geometric shape. The game appears to be very minimalistic. The title screen boasts a flashy title with the title’s synthesized chiptune melody pounding in the background. When the player presses the enter key, the title screen melts into the stage selector where the player’s character is represented as a square in the middle of the screen.

When moving across a surface in the right or left direction, using the right or left arrow keys, the player’s character becomes a circle. The player may jump by pressing spacebar. Any time the player’s character is moving through the air it becomes a triangle.

Stage Selection
Stage Selection

A stage is selected by attracting colorful hovering circles and guiding them to these half-circle slots they fit into. There appear to be four stages to the game, unless there are other stages not represented by the first stage selection screen. Once a stage is completed, the player is brought back to the stage selection screen to fight a boss before they may move on to the next stage.

All of the moving platforms and obstacles in 140 move to the rhythm and beat of the chiptune soundtrack that plays throughout each level. The color schemes change as well based on the completion of puzzles throughout the levels which must be completed one at a time in order to progress. Falling into static or other deadly obstacles instantly kills a player’s character, but the player resurrects at the beginning of each save point liberally strewn throughout the stage, so the game is very forgiving. Thus far, I have found no permanent save game feature. Holding down the escape key exits the game.

In 140, rhythm is everything.
In 140, rhythm is everything.

In my first playthrough of 140 I made it through the first stage, beat the first boss, and completed a decent portion of the second stage. The stages are vivid and colorful, the music is topnotch and somewhat nostalgic. It makes me feel like I’m playing a modern Atari ST or Amiga game. The boss fight following the first stage played more like a Space Invaders style side-scrolling shooter, not at all what I had expected from playing thus far, but great fun none the less.

First Boss, Fight the Static!
First Boss, Fight the Static!

Perhaps when I beat 140 I will see the ending credits, but I decided to lookup more about the game on its Wikipedia page. 140 was developed independently by Jeppe Carlsen and released by Carlsen Games on Steam in 2013. Double Fine Productions has published versions of the game on consoles. At the time this article was published, 140 is currently included among the titles offered in a special Double Fine Productions Humble Bundle sale. For those who are subscribed to Humble Bundle Monthly, 140 is currently included in the Humble Bundle Trove.

Since 140’s graphics and sound are limited to geometric shapes and chiptunes respectively, this is a great title for children to play. Its initial difficulty is light allowing the player to learn the rules of the game while the difficulty does ramp up as the game progresses. There is no requirement to be literate to enjoy 140 as I have found no words or numbers to speak of outside of the title screen. The game is also DRM free and can be played across many of the devices I have.

Stage 2
Stage 2

I really like playing 140 and I’m looking forward to beating it. I have it loaded on my son’s laptop and I’m waiting for him to discover the shortcut for it on his laptop’s desktop to see what he thinks of it. Donating whatever you want to on the Double Fine Productions Humble Bundle sale for charity right now will unlock Mountain, 140, and Thoth. 140 alone is worth more than the minimum spent.

The Bureau: XCOM Declassified – Compatibility

The Bureau: XCOM Declassified Title Screen

The Bureau: XCOM Declassified Title Screen

System Requirements

Operating System: Windows 7 or better
Processor: Quad Core x86 compatible
Memory: 4 GB RAM
Video: AMD Radeon HD 6950, NVidia GeForce GTX 560, or better
(Incompatible with Intel HD 3000 integrated graphics)
Sound: DirectX compatible sound card
Hard Disk: 12 GB

Windows 10

The Steam version of The Bureau: XCOM Declassified ran flawlessly for me in Windows 10.

The Bureau: XCOM Declassified – Windows 8 and Mac OS X 10.8 Game First Impressions

The Bureau: XCOM Declassified Title Screen

The Bureau: XCOM Declassified Title Screen

When I think of the XCOM series, I think of turn-based strategy and covert government agency management. I have fond memories of playing the first game in the series, XCOM: UFO Defense, with a close friend a few years after it came out in 1994. He found it in a bargain bin at a Tuesday Morning and talked his mom into getting it for him, much to our delight. The gameplay elements introduced in this first game were recreated in Firaxis Games’ reboot XCOM: Enemy Unknown released in 2012. In both of these games, the player recruits a squad of elite special forces soldiers to train and send on missions to defend against the extra-terrestrial menaces facing the planet while determining how government funding should be spent to best protect Earth’s security interests. The premise underlying these games provides intense potential for fantastic storylines across genres. And given the cult following of not only the original game, but also for shows like The X-Files, game developers worked to release other XCOM titles spanning other genres of gameplay.

Just casually walking up these stairs at a reduced speed talking to my superior officer on the telephone while all mayhem is breaking loose around me.

Just casually walking up these stairs at a reduced speed talking to my superior officer on the telephone while all mayhem is breaking loose around me.

When I first installed and played The Bureau: XCOM Declassified, published in 2013 by 2K Games and developed by 2K Marin, I thought it would be based on XCOM: Enemy Unknown from the previous year. Interestingly, development on The Bureau: XCOM Declassified began in 2010 and these games seem in most ways unrelated outside of them both having the player defend earth from extra-terrestrial aggressors. The initial events of the game occur in 1962 during John F. Kennedy’s presidency. I haven’t played the game far enough to know if the developers made it tie-in with the story of other XCOM games in the series.

Press Spacebar to Enter Battle Focus Mode.

Press Spacebar to Enter Battle Focus Mode.

The Bureau: XCOM Declassified is primarily a third-person shooter with tactical elements. As the player receives new recruits throughout the game, they can press the spacebar to command those recruits to move to points of strategic cover and target specific enemy locations. The interface to this is similar in some ways to Tom Clancy’s Rainbow Six but happens from within the mission. Time slows down when entering what is called “Battle Focus Mode,” but does not stop entirely and the player is vulnerable while they are making decisions.

Ducked behind a barrier for cover on a two-dimensional plane.

Ducked behind a barrier for cover on a two-dimensional plane.

In general, the core gaming mechanics require that the player seek cover behind objects while being shot at, and when the time is right, use the right mouse button to aim and fire at enemies. Aiming makes you vulnerable, so it is prudent to time your shots when the enemy is firing the least and is the most vulnerable themselves. The controls used to take cover seemed a little awkward to me. Left-shift while facing a wall or other such structure is supposed to enable the player to crouch behind it. Left-shift while moving forward is also supposed to make the player run. Once in such a defensive position, the player may then use A or D on the keyboard to move left or right respectively across the defensive surface. This maps a number of two-dimensional planes onto a clearly three-dimensional world that is at best confusing. I have yet to tell if I’m just not comfortable with the controls yet, or if there is actually a disconnect in some cases with how the game’s engine handles ducking behind a surface versus running around in the larger three-dimensional environment.

Right-Click to Aim and Shoot Aliens in the Face

Right-Click to Aim and Shoot Aliens in the Face

The Bureau: XCOM Declassified is a very linear game divided into levels with cutscenes throughout to advance the storyline. The storyline is fairly typical for its genre, though rich enough thus far. It reminds me a bit of Resistance: Fall of Man. It plays much like the typical console third-person shooter, but without any save-point frustration that I have noticed thus far. The player may press F5 at any time to get a graphical overlay with the direction they game intends for them to go to progress, and any in-game objects that can be interacted with glow a bright golden yellow.

The Bureau: XCOM Declassified is unfortunately only single-player. I think it would be incredible to have an arena in which players may strategically command their squad while simultaneously participating in a classic deathmatch. Perhaps someone could eventually release a mod for the game to accomplish this.

If you are a fan of The X-Files, XCOM, Men in Black kind of stories, The Bureau: XCOM Declassified would be relevant to your interests. Outside of having an interesting story, I could think of a multitude of other games I would rather be playing. The Bureau: XCOM Declassified is a good game for what it is, polished and enjoyable. But it doesn’t quite stack up as a game that would keep me coming back again and again, like the more traditional games in the XCOM series whose namesake The Bureau: XCOM Declassified shares.